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StrikeForce Kitty cover

2018 · Arcade · Memes · Cats

How long isStrikeForce Kitty?

by Creepy Brothers

7 hours

for the typical playerhalf of them between 3 hours and 15 hours

Does StrikeForce Kitty hold up?

Holds steady

Do the first two hours of StrikeForce Kitty tell you?

In the first two hours81%recommend it

After that91%recommend it

14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 3 hours and 15 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,250 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 89% and 92% recommend it at every stage past the first two hours.

18% of its reviews were written inside Steam's two-hour refund window, and 81% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 69% were already past the window; the typical thumbs-down came 4.5 hours in.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.

Half of its reviewers had played between 3 and 15 hours: Oct 23 to Nov 4 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in StrikeForce Kitty?

The filter

Princess in another castle

43 of every 100 players got to this one and no further.

They hold Start and never earned it.

  1. Launched it100% launched it
  2. Startcomplete first level−4852% hold it
  3. Princess in another castledefeat boss 1Filtered −438.5% hold it
  4. Grahaaa!defeat boss 2−18% hold it
  5. Get the cakedefeat boss 37.7% hold it
  6. Escape from Kotaushenkodefeat boss 4−17.2% hold it
  7. Hero Saviorsave the princess7.1% hold it
How this is counted

52% of the players who launched StrikeForce Kitty hold Start, its first story achievement on Steam, and 7.1% hold Hero Savior, its last. The steepest drop comes between Start (52%) and Princess in another castle (8.5%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is StrikeForce Kitty worth it?

Is StrikeForce Kitty worth it? Yes.

  • Good value

    1.6× the hours of a typical casual game, for the same money

  • Loved

    91% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $9.99, the typical player's 7 hours come to $1.43 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.43 an hour, StrikeForce Kitty is cheaper per hour than 502 of 669 casual games here: the typical one of 669 casual games here charges $2.31, so the same $9.99 buys 1.6× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like StrikeForce Kitty?

Give the ball your Steam profile link or name. It reads the games you own most like StrikeForce Kitty, how long each held you against the typical player, and how long StrikeForce Kitty would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@veliallast holds this page

  1. 1st@veliallast2.5 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with StrikeForce Kitty?

  • 3 of 4

    Copies in the libraries here: never launched it

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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