2026 · Tower Defense · Incremental · War
How long isSir, We Have an Orc Problem?
by Mumpitz Games
7 hours
for the typical playerhalf of them between 5 hours and 9.5 hours
A brick wall partway in: one story step stops 58 in 100 of the players who launched it.
68% recommend it at 0 to 2 hours
83% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
90% recommend it at 10 to 20 hours
Does Sir, We Have an Orc Problem hold up?
Holds steady
Do the first two hours of Sir, We Have an Orc Problem tell you?
In the first two hours68%recommend it
After that88%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7 hours or less when they gave their verdict. The middle half sat between 5 hours and 9.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,750 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 83% and 90% recommend it at every stage past the first two hours.
6% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 86% were already past the window; the typical thumbs-down came 6 hours in.
When would you get there?
7days
At an hour a night, you’d pass the typical player’s 7 hours on Tuesday, October 27.
Half of its reviewers had played between 5 and 9.5 hours: Oct 25 to Oct 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Sir, We Have an Orc Problem?

The filter
Against All Odds
58 of every 100 players got to this one and no further.
They hold The Real War Begins Now and never earned it.
How this is counted
98% of the players who launched Sir, We Have an Orc Problem hold Gotta Start Somewhere, its first story achievement on Steam, and 31% hold Against All Odds, its last. The steepest drop comes between The Real War Begins Now (89%) and Against All Odds (31%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Sir, We Have an Orc Problem worth it?
Video Game Backlog
One hour, at list price
Sir, We Have an Orc Problem
- Steam list price, US
- $9.99
- Typical player
- ÷ 7 h
- simulation game rate
- $2.00/h
- 7 h at that rate
- $14
List price. Not a sale price,
not what anyone paid.
Is Sir, We Have an Orc Problem worth it? Yes.
Good value
1.4× the hours of a typical simulation game, for the same money
Liked
88% recommend it after the refund windowmost simulation games: 90%
How this is counted
At Steam's US list price of $9.99, the typical player's 7 hours come to $1.43 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $1.43 an hour, Sir, We Have an Orc Problem is cheaper per hour than 661 of 960 simulation games here: the typical one of 960 simulation games here charges $2.00, so the same $9.99 buys 1.4× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (simulation games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Sir, We Have an Orc Problem?
Give the ball your Steam profile link or name. It reads the games you own most like Sir, We Have an Orc Problem, how long each held you against the typical player, and how long Sir, We Have an Orc Problem would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Sir, We Have an Orc Problem?
1 in 870
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Sir, We Have an Orc Problem
- Outhold4.5hours
Outhold
- Nordhold12hours
Nordhold
- Clicker Heroes24hours
Clicker Heroes
- Leaf Blower Revolution - Idle Game10hours
Leaf Blower Revolution - Idle Game
- (the) Gnorp Apologue16hours
(the) Gnorp Apologue
- Bills Must Be Paid4.5hours
Bills Must Be Paid
- Orcs Must Die! 311hours
Orcs Must Die! 3
- Shelldiver4hours
Shelldiver
- Scritchy Scratchy10hours
Scritchy Scratchy
- Bomber Crew9.5hours
Bomber Crew
- Kingdom: New Lands10hours
Kingdom: New Lands
- Rogue Tower14hours
Rogue Tower
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.