2010 · Naval · Open World · Sailing
How long isShip Simulator Extremes?
by VStep
5 hours
for the typical playerhalf of them between 1 hour and 18 hours
A slow burner: 55% recommend it at 2–5 hours, 70% at 20–50 hours.
28% recommend it at 0 to 2 hours
55% recommend it at 2 to 5 hours
60% recommend it at 5 to 10 hours
65% recommend it at 10 to 20 hours
70% recommend it at 20 to 50 hours
Does Ship Simulator Extremes hold up?
Grows on people
Do the first two hours of Ship Simulator Extremes tell you?
In the first two hours28%recommend it
After that64%recommend it
9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 1 hour and 18 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,310 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 55% recommend it at 2–5 hours, and 70% at 20–50 hours.
35% of its reviews were written inside Steam's two-hour refund window, and 28% of those recommend it. After the window, 64% do. Of the players who gave it a thumbs-down, 47% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Sunday, October 25.
Half of its reviewers had played between 1 and 18 hours: tonight to Nov 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Would you like Ship Simulator Extremes?
Give the ball your Steam profile link or name. It reads the games you own most like Ship Simulator Extremes, how long each held you against the typical player, and how long Ship Simulator Extremes would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
What did people here do with Ship Simulator Extremes?
1 in 3,480
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Ship Simulator Extremes
- Fishing: Barents Sea17hours
Fishing: Barents Sea
- Deadliest Catch: The Game5.5hours
Deadliest Catch: The Game
- Sea of Thieves27hours
Sea of Thieves
- Blackwake6hours
Blackwake
- Tempest6hours
Tempest
- Sid Meier's Pirates!11hours
Sid Meier's Pirates!
- The Caribbean Sail7hours
The Caribbean Sail
- Salt 29.5hours
Salt 2
- The Last Leviathan4hours
The Last Leviathan
- Stormworks: Build and Rescue45hours
Stormworks: Build and Rescue
- Nantucket13hours
Nantucket
- Caribbean Legend18hours
Caribbean Legend
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.