2024 · Exploration · Sailing · Time Management
How long isShips At Sea?
by Misc Games
9.5 hours
for the typical playerhalf of them between 3.5 hours and 26 hours
Divisive for its kind: only 76% recommend it past the refund window, reviewed worse than 83 of 92 immersive sims here.
41% recommend it at 0 to 2 hours
70% recommend it at 2 to 5 hours
75% recommend it at 5 to 10 hours
76% recommend it at 10 to 20 hours
78% recommend it at 20 to 50 hours
80% recommend it at 50 to 100 hours
Does Ships At Sea hold up?
Grows on people
Do the first two hours of Ships At Sea tell you?
In the first two hours41%recommend it
After that76%recommend it
14 of every 20 thumbs-down came after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 9.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 26 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,800 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 70% recommend it at 2–5 hours, and 80% at 50–100 hours.
16% of its reviews were written inside Steam's two-hour refund window, and 41% of those recommend it. After the window, 76% do. Of the players who gave it a thumbs-down, 68% were already past the window; the typical thumbs-down came 5 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 9.5 hours on Saturday, October 31.
Half of its reviewers had played between 3.5 and 26 hours: Oct 25 to Nov 16 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Ships At Sea worth it?
Video Game Backlog
One hour, at list price
Ships At Sea
- Steam list price, US
- $24.99
- Typical player
- ÷ 9.5 h
- immersive sim rate
- $1.99/h
- 9.5 h at that rate
- $19
List price. Not a sale price,
not what anyone paid.
Is Ships At Sea worth it? It depends.
Pricey per hour
A typical immersive sim gives 1.3× the hours for the money
Mixed
76% recommend it after the refund windowmost immersive sims: 90%
How this is counted
At Steam's US list price of $24.99, the typical player's 9.5 hours come to $2.63 an hour. Past the two-hour refund window, 76% of its Steam reviewers recommend it. At $2.63 an hour, Ships At Sea costs more per hour than 60 of 92 immersive sims here: the typical one of 92 immersive sims here charges $1.99.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (immersive sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Ships At Sea?
Give the ball your Steam profile link or name. It reads the games you own most like Ships At Sea, how long each held you against the typical player, and how long Ships At Sea would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Ships At Sea
- Construction Simulator12hours
Construction Simulator
- Euro Truck Simulator 235hours
Euro Truck Simulator 2
- American Truck Simulator28hours
American Truck Simulator
- Rail Route12hours
Rail Route
- Sea of Thieves27hours
Sea of Thieves
- Motor Town: Behind The Wheel21hours
Motor Town: Behind The Wheel
- Ship Simulator Extremes5hours
Ship Simulator Extremes
- Car Mechanic Simulator 202119hours
Car Mechanic Simulator 2021
- Finnish Cottage Simulator9.5hours
Finnish Cottage Simulator
- Sid Meier's Pirates!11hours
Sid Meier's Pirates!
- The Bus7hours
The Bus
- Diesel Brothers: Truck Building Simulator7hours
Diesel Brothers: Truck Building Simulator
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.