Video Game BacklogAnalyze your library
Shieldwall cover

2023 · War · Medieval · Rome

How long isShieldwall?

by Nezon Production

6 hours

for the typical playerhalf of them between 3.5 hours and 13 hours

Does Shieldwall hold up?

Holds steady

Do the first two hours of Shieldwall tell you?

In the first two hours78%recommend it

After that88%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 13 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 7,590 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 85% and 90% recommend it at every stage past the first two hours.

14% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 5.5 hours in.

When would you get there?

6days

At an hour a night, you’d pass the typical player’s 6 hours on Monday, October 26.

Half of its reviewers had played between 3.5 and 13 hours: Oct 24 to Nov 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Shieldwall?

The filter

05. Battle of Alesia

7 of every 100 players got to this one and no further.

They hold 04. Britannia and never earned it.

  1. Launched it100% launched it
  2. 01. Battle of ArarPass the campaign mission on any difficulty−5248% hold it
  3. 02. Battle of VosgesPass the campaign mission on any difficulty−642% hold it
  4. 03. Battle of the SabisPass the campaign mission on any difficulty−438% hold it
  5. 04. BritanniaPass the campaign mission on any difficulty−632% hold it
  6. 05. Battle of AlesiaPass the campaign mission on any difficultyFiltered −725% hold it
  7. 06. Siege of BrundisiumPass the campaign mission on any difficulty−322% hold it
  8. 07. Battle of IlerdaPass the campaign mission on any difficulty−319% hold it
  9. 10. Siege of AlexandriaPass the campaign mission on any difficulty−712% hold it
  10. 12. Battle of NicopolisPass the campaign mission on any difficulty−38.9% hold it
  11. 13. Battle of ZelaPass the campaign mission on any difficulty−36.3% hold it
  12. 16. FinalePass the campaign mission on any difficulty−23.6% hold it
How this is counted

48% of the players who launched Shieldwall hold 01. Battle of Arar, its first story achievement on Steam, and 3.6% hold 16. Finale, its last. The steepest drop comes between 04. Britannia (32%) and 05. Battle of Alesia (25%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Shieldwall worth it?

Is Shieldwall worth it? Mostly.

  • Pricey per hour

    A typical casual game gives 1.3× the hours for the money

  • Liked

    88% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $17.99, the typical player's 6 hours come to $3.00 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $3.00 an hour, Shieldwall costs more per hour than 583 of 879 casual games here: the typical one of 879 casual games here charges $2.28.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Shieldwall?

Give the ball your Steam profile link or name. It reads the games you own most like Shieldwall, how long each held you against the typical player, and how long Shieldwall would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Shieldwall?

  • 1 in 3,480

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Shieldwall