2019 · FPS · Shooter · Co-op
How long isSerious Sam Classics: Revolution?
by Croteam & Alligator Pit
6 hours
for the typical playerhalf of them between 2.5 hours and 17 hours
Serious Sam Classics: Revolution among the 75 boomer shooters here
The whole tier list#49
of 75
ranked by owners here who played past two hours
- 12%
- got past 2 hours
- −15 on the kind's 27%
- 3%
- past 20 hours
- about the kind's 3%
- 25%
- launched it
- −22 on the kind's 47%
- 146
- libraries own it
- 1 in 17 of the 2,477 read here
Next to it in the ranking
Good value: $1.67 an hour, cheaper than 63 of 79 boomer shooters here.
85% recommend it at 0 to 2 hours
94% recommend it at 2 to 5 hours
92% recommend it at 5 to 10 hours
93% recommend it at 10 to 20 hours
90% recommend it at 20 to 50 hours
Does Serious Sam Classics: Revolution hold up?
Holds steady

At least 90% of its Steam reviewers recommend it at every stage from 2 to 50 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of Serious Sam Classics: Revolution tell you?
In the first two hours85%recommend it
After that91%recommend it
10 in 100 said no: 7 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 6 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 17 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,890 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 90% and 94% recommend it at every stage past the first two hours.
23% of its reviews were written inside Steam's two-hour refund window, and 85% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 66% were already past the window; the typical thumbs-down came 6 hours in.
When would you get there?
6days
At an hour a night, you’d pass the typical player’s 6 hours on Friday, November 20.
Half of its reviewers had played between 2.5 and 17 hours: Nov 17 to Dec 1 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Serious Sam Classics: Revolution?

The filter
There can be only one!
23 of every 100 players got to this one and no further.
They hold Forth to the past and never earned it.
How this is counted
62% of the players who launched Serious Sam Classics: Revolution hold Forth to the past, its first story achievement on Steam, and 11% hold The Good, the Bad and the Enormous, its last. The steepest drop comes between Forth to the past (62%) and There can be only one! (39%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Serious Sam Classics: Revolution worth it?
Video Game Backlog
One hour, at list price
Serious Sam Classics: Revolution
- Steam list price, US
- $9.99
- Typical player
- ÷ 6 h
- boomer shooter rate
- $2.85/h
- 6 h at that rate
- $17
List price. Not a sale price,
not what anyone paid.
Is Serious Sam Classics: Revolution worth it? Mostly.
Good value
1.7× the hours of a typical boomer shooter, for the same money
Loved
91% recommend it after the refund windowmost boomer shooters: 92%
Often left unplayed
25% of owners here have played itmost boomer shooters: 56%
How this is counted
At Steam's US list price of $9.99, the typical player's 6 hours come to $1.67 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.67 an hour, Serious Sam Classics: Revolution is cheaper per hour than 63 of 79 boomer shooters here: the typical one of 79 boomer shooters here charges $2.85, so the same $9.99 buys 1.7× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (boomer shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Serious Sam Classics: Revolution today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2014
How this is counted
From IGDB, found by its Steam app: the machines Serious Sam Classics: Revolution came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Serious Sam Classics: Revolution?
Give the ball your Steam profile link or name. It reads the games you own most like Serious Sam Classics: Revolution, how long each held you against the typical player, and how long Serious Sam Classics: Revolution would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@horny holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Serious Sam Classics: Revolution
Shadow Warrior Classic Redux
Serious Sam Classics, but single-player, and solo
Liked · 89%Games like Shadow Warrior Classic Redux
Duke Nukem 3D: 20th Anniversary World Tour
Serious Sam Classics, but retro
Painkiller Hell & Damnation
Serious Sam Classics, but horror, and more divisive
Mixed · 78%Games like Painkiller Hell & Damnation
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Serious Sam Classics: Revolution: a kind of game it is that Serious Sam Classics: Revolution is not, a feature its tags carry that Serious Sam Classics: Revolution's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.




