2023 · Horror · Exploration · Walking Simulator
How long isSeptember 7th?
by EMIKA_GAMES
55 minutes
for the typical playerhalf of them between 25 minutes and 1.5 hours
Pricey for its length: $7.63 an hour, dearer than 66 of 69 walking sims here.
87% recommend it at 0 to 2 hours
94% recommend it at 2 to 5 hours
Do the first two hours of September 7th tell you?
In the first two hours87%recommend it
After that94%recommend it
1 of every 20 thumbs-down came after the window had closed, 19 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 55 minutes or less when they gave their verdict. The middle half sat between 25 minutes and 1.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,120 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
91% of its reviews were written inside Steam's two-hour refund window, and 87% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 4% were already past the window; the typical thumbs-down came 45 minutes in.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 55 minutes tonight.
Half of its reviewers had played between 25 minutes and 1.5 hours: tonight to Oct 22 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in September 7th?

The filter
The final!
10 of every 100 players got to this one and no further.
They hold Flushed it down the toilet… and never earned it.
How this is counted
97% of the players who launched September 7th hold Such a September…, its first story achievement on Steam, and 63% hold The final!, its last. The steepest drop comes between Flushed it down the toilet… (73%) and The final! (63%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is September 7th worth it?
Video Game Backlog
One hour, at list price
September 7th
- Steam list price, US
- $6.99
- Typical player
- ÷ 55 min
- walking sim rate
- $4.00/h
- 55 min at that rate
- $4
List price. Not a sale price,
not what anyone paid.
Is September 7th worth it? It depends.
Pricey per hour
A typical walking sim gives 1.9× the hours for the money
Loved
94% recommend it after the refund windowmost walking sims: 87%
How this is counted
At Steam's US list price of $6.99, the typical player's 55 minutes come to $7.63 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $7.63 an hour, September 7th costs more per hour than 66 of 69 walking sims here: the typical one of 69 walking sims here charges $4.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (walking sims) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like September 7th?
Give the ball your Steam profile link or name. It reads the games you own most like September 7th, how long each held you against the typical player, and how long September 7th would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like September 7th
- ENA: Dream BBQ3hours
ENA: Dream BBQ
- The Complex: Found Footage45min
The Complex: Found Footage
- INDIKA4.5hours
INDIKA
- Layers of Fear (2016)4hours
Layers of Fear (2016)
- Bad Parenting 1: Mr. Red Face35min
Bad Parenting 1: Mr. Red Face
- Scanner Sombre2hours
Scanner Sombre
- From The Darkness1.5hours
From The Darkness
- The Exit 81hour
The Exit 8
- Fears to Fathom - Episode 135min
Fears to Fathom - Episode 1
- Dear Esther: Landmark Edition1.5hours
Dear Esther: Landmark Edition
- Overcome Your Fears - Caretaker55min
Overcome Your Fears - Caretaker
- DISTRAINT 23hours
DISTRAINT 2
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.








