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Summer of '58 cover

2021 · Horror · Thriller · Psychological Horror

How long isSummer of '58?

2 hours

for the typical playerhalf of them between 1 hour and 2.5 hours

Do the first two hours of Summer of '58 tell you?

In the first two hours86%recommend it

After that94%recommend it

5 of every 20 thumbs-down came after the window had closed, 15 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 1 hour and 2.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,060 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

57% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 23% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Friday, October 23.

Half of its reviewers had played between 1 and 2.5 hours: tonight to Oct 24 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Summer of '58?

The filter

Not up to sleep

8 of every 100 players got to this one and no further.

They hold Pioneer camp "Yunost" and never earned it.

  1. Launched it100% launched it
  2. Pioneer camp "Yunost"Welcome to the pioneer camp.−397% hold it
  3. Not up to sleepThe first night in the camp came.Filtered −889% hold it
  4. The next morning...Did you wake up after the impact.−485% hold it
  5. An uninvited guestYou were hit on the head.85% hold it
  6. There is no place for strangersThe second night in the camp came.−580% hold it
  7. The real killerHave you read the director's story.−575% hold it
  8. A life storyYou've found the evidence.−273% hold it
  9. «Hospital»You have reached an abandoned hospital.−370% hold it
  10. Return to the camp−565% hold it
  11. I'll be back soonThe dead and the buried…65% hold it
How this is counted

97% of the players who launched Summer of '58 hold Pioneer camp "Yunost", its first story achievement on Steam, and 65% hold I'll be back soon, its last. The steepest drop comes between Pioneer camp "Yunost" (97%) and Not up to sleep (89%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Summer of '58 worth it?

Is Summer of '58 worth it? It depends.

  • Pricey per hour

    A typical psychological horror game gives 1.6× the hours for the money

  • Loved

    94% recommend it after the refund windowmost psychological horror games: 91%

How this is counted

At Steam's US list price of $8.99, the typical player's 2 hours come to $4.50 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $4.50 an hour, Summer of '58 costs more per hour than 256 of 315 psychological horror games here: the typical one of 315 psychological horror games here charges $2.86.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (psychological horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Summer of '58?

Give the ball your Steam profile link or name. It reads the games you own most like Summer of '58, how long each held you against the typical player, and how long Summer of '58 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Summer of '58

All 30 games like Summer of '58, and which you already own
How this is counted

The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.