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2025 · Sci-fi · Psychological Horror · Cinematic

ROUTINE

by Lunar Software

A brick wall partway in: one story step stops 40 in 100 of the players who launched it.

Where do players get filtered in ROUTINE?

The filter

Ultraview Module

40 of every 100 players got to this one and no further.

They hold Chapter 01 and never earned it.

  1. Launched it100% launched it
  2. Chapter 01−298% hold it
  3. Ultraview ModuleFiltered −4058% hold it
  4. Chapter 02−454% hold it
  5. C.O.R.E.Disable a Type 05−351% hold it
  6. Chapter 03−546% hold it
  7. Interface Module−343% hold it
  8. Entity AWatch the Markings Video−241% hold it
  9. AlignmentDrain the Basin−932% hold it
  10. Chapter 05−131% hold it
  11. Disinfectant CompilerComplete the EL.9 Solution−229% hold it
  12. Chapter 00−128% hold it
How this is counted

98% of the players who launched ROUTINE hold Chapter 01, its first story achievement on Steam, and 28% hold Chapter 00, its last. The steepest drop comes between Chapter 01 (98%) and Ultraview Module (58%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Would you like ROUTINE?

Give the ball your Steam profile link or name. It reads the games you own most like ROUTINE, how long each held you against the typical player, and how long ROUTINE would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with ROUTINE?

  • 2 of 5

    Copies in the libraries here: never launched it

  • 1 in 577

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.