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Alien: Isolation cover

2014 · Action

Alien: Isolation

by Creative Assembly & Feral Interactive (Mac)

Hours played

How long do people play Alien: Isolation?

Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 7 hours and 28 hours.

First 2 h

80%

Steam refund window closes

2–5 h

88%

5–10 h

89%

10–20 h

94%

20–50 h

97%

50–100 h

98%

100–200 h

98%

200–500 h

under 1%

99%

500 h and up

under 1%

One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 67,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

Does Alien: Isolation hold up?

It grows on people: 88% recommend it at 2–5 hours, and 99% at 200–500 hours.

The refund window

Do the first two hours of Alien: Isolation tell you?

6% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 7 hours in.

Out of every 20 thumbs-down, 4 came while a refund was still possible and 16 after the window had closed.

Seal

Alien: Isolation grows on you

Grows on you seal

Grows on you

88% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 200–500 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site

Download PNG
<a href="https://www.videogamebacklog.com/game/alien-isolation#seals"><img src="https://www.videogamebacklog.com/game/alien-isolation/seal/grows-on-you.png" width="160" height="160" alt="Alien: Isolation: Grows on you. 88% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 200–500 hours played."></a>

Where players stop

How far do players get in Alien: Isolation?

89% of the players who launched Alien: Isolation hold Awake, its first story achievement on Steam, and 20% hold End of the Hunt, its last. The steepest drop comes between Awake (89%) and Welcome to Sevastopol (69%).

Launched it

100%

Awake

Complete the first mission

89%

The wall · 21 of every 100 get no further

Welcome to Sevastopol

Complete the second mission

69%

A Perfect Organism

Encounter the Alien in Sevastopol for the first time

58%

A Hunt Begins

Complete the third mission

52%

You Shouldn't Be There.

Complete the fourth mission

42%

How Do You Feel?

Complete the fifth mission

34%

Caught in the Trap

Complete the sixth mission

29%

An Outpost of Progress

Complete the seventh mission

28%

Bait

Complete the tenth mission

24%

Throwing the Switch

Complete the fourteenth mission

22%

End of the Hunt

Complete the eighteenth mission

20%

One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.

Everyone's copy

14 of 34 copies here were never launched

In 34 libraries here. 14 never launched it; the typical player who did put in 9.2 h. 1 finished it.

One case is one library's copy; the fuller it is, the more hours on it.PlayedFinishedPlaying nowNever launched

Name 100

How well it's remembered

Named in 4.5% of Name 100 runs, about 1 in 22: people remember it when asked to name 100 games from memory.

Paste your Steam profile to see every game you own but never launched.