Hours played
How long do people play Alien: Isolation?
Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 7 hours and 28 hours.
First 2 h
80% recommend
2–5 h
88% recommend
5–10 h
89% recommend
10–20 h
94% recommend
20–50 h
97% recommend
50–100 h
98% recommend
100–200 h
98% recommend
200–500 h
99% recommend
500 h and up
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 67,300 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does Alien: Isolation hold up?
It grows on people: 88% recommend it at 2–5 hours, and 99% at 200–500 hours.
The refund window
Do the first two hours of Alien: Isolation tell you?
6% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 7 hours in.
Out of every 20 thumbs-down, 4 came while a refund was still possible and 16 after the window had closed.
Seal
Alien: Isolation grows on you

Grows on you
88% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 200–500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/alien-isolation#seals"><img src="https://www.videogamebacklog.com/game/alien-isolation/seal/grows-on-you.png" width="160" height="160" alt="Alien: Isolation: Grows on you. 88% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 200–500 hours played."></a>Where players stop
How far do players get in Alien: Isolation?
89% of the players who launched Alien: Isolation hold Awake, its first story achievement on Steam, and 20% hold End of the Hunt, its last. The steepest drop comes between Awake (89%) and Welcome to Sevastopol (69%).
Launched it
100%
Awake
Complete the first mission
89% hold it
The wall · 21 of every 100 get no further
Welcome to Sevastopol
Complete the second mission
69% hold it
A Perfect Organism
Encounter the Alien in Sevastopol for the first time
58% hold it
A Hunt Begins
Complete the third mission
52% hold it
You Shouldn't Be There.
Complete the fourth mission
42% hold it
How Do You Feel?
Complete the fifth mission
34% hold it
Caught in the Trap
Complete the sixth mission
29% hold it
An Outpost of Progress
Complete the seventh mission
28% hold it
Bait
Complete the tenth mission
24% hold it
Throwing the Switch
Complete the fourteenth mission
22% hold it
End of the Hunt
Complete the eighteenth mission
20% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
14 of 34 copies here were never launched
In 34 libraries here. 14 never launched it; the typical player who did put in 9.2 h. 1 finished it.
Name 100
How well it's remembered
Named in 4.5% of Name 100 runs, about 1 in 22: people remember it when asked to name 100 games from memory.