2016 · Horror · Robots · Survival Horror
How long isCASE: Animatronics?
by Walnut LLC
2.5 hours
for the typical playerhalf of them between 45 minutes and 5 hours
Short for a survival horror game: 2.5 hours for the typical player, shorter than 112 of 119 survival horror games here.
78% recommend it at 0 to 2 hours
84% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
89% recommend it at 10 to 20 hours
Does CASE: Animatronics hold up?
Holds steady
Do the first two hours of CASE: Animatronics tell you?
In the first two hours78%recommend it
After that86%recommend it
9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2.5 hours or less when they gave their verdict. The middle half sat between 45 minutes and 5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,330 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 84% and 89% recommend it at every stage past the first two hours.
44% of its reviews were written inside Steam's two-hour refund window, and 78% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 45% were already past the window; the typical thumbs-down came 1.5 hours in.
When would you get there?
3days
At an hour a night, you’d pass the typical player’s 2.5 hours on Friday, October 23.
Half of its reviewers had played between 45 minutes and 5 hours: tonight to Oct 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in CASE: Animatronics?

The filter
Met a Kitten
30 of every 100 players got to this one and no further.
They hold Met a Wolf and never earned it.
How this is counted
55% of the players who launched CASE: Animatronics hold Met a Wolf, its first story achievement on Steam, and 15% hold Don't blink, its last. The steepest drop comes between Met a Wolf (55%) and Met a Kitten (25%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is CASE: Animatronics worth it?
Video Game Backlog
One hour, at list price
CASE: Animatronics
- Steam list price, US
- $9.99
- Typical player
- ÷ 2.5 h
- survival horror game rate
- $2.73/h
- 2.5 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is CASE: Animatronics worth it? Mostly.
Pricey per hour
A typical survival horror game gives 1.5× the hours for the money
Liked
86% recommend it after the refund windowmost survival horror games: 92%
How this is counted
At Steam's US list price of $9.99, the typical player's 2.5 hours come to $4.00 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. At $4.00 an hour, CASE: Animatronics costs more per hour than 91 of 119 survival horror games here: the typical one of 119 survival horror games here charges $2.73.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival horror games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like CASE: Animatronics?
Give the ball your Steam profile link or name. It reads the games you own most like CASE: Animatronics, how long each held you against the typical player, and how long CASE: Animatronics would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@veliallast holds this page
- 1st
@veliallast5 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like CASE: Animatronics
- Ultimate Custom Night4.5hours
Ultimate Custom Night
- Freddy Fazbear's Pizzeria Simulator3hours
Freddy Fazbear's Pizzeria Simulator
- Outlast5.5hours
Outlast
- DEVOUR6hours
DEVOUR
- Friday the 13th: The Game9.5hours
Friday the 13th: The Game
- Tattletail3hours
Tattletail
- The Outlast Trials14hours
The Outlast Trials
- Alien: Isolation16hours
Alien: Isolation
- Manhunt3.5hours
Manhunt
- Dead by Daylight75hours
Dead by Daylight
- Hello Neighbor8hours
Hello Neighbor
- The Evil Within 216hours
The Evil Within 2
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.
