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Receiver cover

2013 · Action · Indie · Simulation

How long isReceiver?

by Wolfire Games

2 hours

for the typical playerhalf of them between 45 minutes and 6.5 hours

Does Receiver hold up?

It holds steady: between 92% and 96% recommend it at every stage past the first two hours.

How long would it take you?

Your Steam profile link or name: where you are in Receiver, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.

Nobody holds this page yet

  1. 1stopen– – –
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Is Receiver worth it?

  • 94%recommend it once the refund window has closed
  • 92–96%at every stage past two hours: it holds steady
  • 31 of 45Steam libraries read here that own it never launched it

Do the first two hours of Receiver tell you?

In the first two hours64%recommend it

After that94%recommend it

3 of every 20 thumbs-down came after the window had closed, 17 while a refund was still possible.

47% of its reviews were written inside Steam's two-hour refund window, and 64% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 16% were already past the window; the typical thumbs-down came 40 minutes in.

Receiver holds up

Holds up seal

Holds up

At least 91% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site.

Download PNG
<a href="https://www.videogamebacklog.com/game/receiver#seals"><img src="https://www.videogamebacklog.com/game/receiver/seal/holds-up.png" width="160" height="160" alt="Receiver: Holds up. At least 91% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>

Did everyone who owns Receiver play it?

31 of 45

Steam libraries read here that own it never launched it

One case is one library's copy, lit as far as its hours go.Never launched

More games as short as Receiver

How this page counts

The hours
Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 45 minutes and 6.5 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,210 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
The price
At Steam's US list price of $4.99, the typical player's 2 hours come to $2.50 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
Everyone's copy
Counted from the Steam libraries read here, not from all of Steam's players.