2024 · Time Management · Trains · Immersive Sim
How long isRail Route?
by Bitrich.info
12 hours
for the typical playerhalf of them between 4.5 hours and 33 hours
On the long side for an immersive sim: 12 hours for the typical player, longer than 67 of 92 immersive sims here.
62% recommend it at 0 to 2 hours
88% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
92% recommend it at 10 to 20 hours
93% recommend it at 20 to 50 hours
89% recommend it at 50 to 100 hours
Does Rail Route hold up?
Holds steady
Do the first two hours of Rail Route tell you?
In the first two hours62%recommend it
After that91%recommend it
13 of every 20 thumbs-down came after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 4.5 hours and 33 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,670 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 88% and 93% recommend it at every stage past the first two hours.
11% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 5 hours in.
When would you get there?
12days
At an hour a night, you’d pass the typical player’s 12 hours on Monday, November 2.
Half of its reviewers had played between 4.5 and 33 hours: Oct 26 to Nov 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Rail Route worth it?
Video Game Backlog
One hour, at list price
Rail Route
- Steam list price, US
- $24.99
- Typical player
- ÷ 12 h
- immersive sim rate
- $1.99/h
- 12 h at that rate
- $24
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Rail Route worth it? Yes.
Fair price
About what a typical immersive sim charges: $2.08 an hour
Loved
91% recommend it after the refund windowmost immersive sims: 90%
How this is counted
At Steam's US list price of $24.99, the typical player's 12 hours come to $2.08 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of Rail Route costs about what the typical one of 92 immersive sims here charges $1.99.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (immersive sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Rail Route?
Give the ball your Steam profile link or name. It reads the games you own most like Rail Route, how long each held you against the typical player, and how long Rail Route would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Rail Route
- Voxel Tycoon12hours
Voxel Tycoon
- Transport Fever 237hours
Transport Fever 2
- RAILGRADE12hours
RAILGRADE
- Factory Town21hours
Factory Town
- Cities in Motion19hours
Cities in Motion
- Chris Sawyer's Locomotion10hours
Chris Sawyer's Locomotion
- Let's School16hours
Let's School
- Cities in Motion 28hours
Cities in Motion 2
- Factorio98hours
Factorio
- Railway Empire25hours
Railway Empire
- InfraSpace13hours
InfraSpace
- Transport Fever38hours
Transport Fever
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.