Video Game Backlog

2018 · Life Sim · RPG · Alternate History

How long isNot Tonight?

by PanicBarn

9.5 hours

for the typical playerhalf of them between 4 hours and 16 hours

Not Tonight cover

Not Tonight among the 101 job sims here

The whole tier list
BPlayed tier

#55

of 101

ranked by owners here who played past two hours

39%
got past 2 hours
−4 on the kind's 42%
1%
past 20 hours
−11 on the kind's 12%
52%
launched it
−6 on the kind's 58%
119
libraries own it
1 in 21 of the 2,483 read here
Not Tonight ↓
#1 Schedule I#101
48% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Not Tonight hold up?

Grows on people

Grows on you seal

78% of its Steam reviewers recommend it at 2–5 hours played, and 93% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Do the first two hours of Not Tonight tell you?

In the first two hours51%recommend it

After that86%recommend it

18 in 100 said no: 13 after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 9.5 hours or less when they gave their verdict. The middle half sat between 4 hours and 16 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,820 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 78% recommend it at 2–5 hours, and 93% at 20–50 hours.

11% of its reviews were written inside Steam's two-hour refund window, and 51% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 72% were already past the window; the typical thumbs-down came 4.5 hours in.

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When would you get there?

10days

At an hour a night, you’d pass the typical player’s 9.5 hours on Tuesday, November 24.

Half of its reviewers had played between 4 and 16 hours: Nov 18 to Nov 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Not Tonight?

The filter

Chapter 2 Complete

16 of every 100 players got to this one and no further.

They hold Chapter 1 Complete and never earned it.

  1. Launched it100% launched it
  2. Chapter 1 CompleteCompleted Chapter 1−6436% hold it
  3. Chapter 2 CompleteCompleted Chapter 2Filtered −1620% hold it
  4. Chapter 3 CompleteCompleted Chapter 3−911% hold it
  5. Beat the GameReached the End Credits11% hold it
How this is counted

36% of the players who launched Not Tonight hold Chapter 1 Complete, its first story achievement on Steam, and 11% hold Beat the Game, its last. The steepest drop comes between Chapter 1 Complete (36%) and Chapter 2 Complete (20%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Not Tonight worth it?

Is Not Tonight worth it? Mostly.

  • Fair price

    About what a typical job sim charges: $2.10 an hour

  • Liked

    86% recommend it after the refund windowmost job sims: 88%

  • Usually played

    52% of owners here have played itmost job sims: 57%

How this is counted

At Steam's US list price of $19.99, the typical player's 9.5 hours come to $2.10 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. An hour of Not Tonight costs about what the typical one of 146 job sims here charges $2.37.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (job sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Not Tonight today?

Almost anywhere

PC, Switch, PS4 and Xbox One.

  1. todayPC2018
  2. todaySwitch2024in Not Tonight & Not Tonight 2
  3. todayPS4
  4. todayXbox One
How this is counted

From IGDB, found by its Steam app: the machines Not Tonight came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Not Tonight?

Give the ball your Steam profile link or name. It reads the games you own most like Not Tonight, how long each held you against the typical player, and how long Not Tonight would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@nestortillo holds this page

  1. 1st@nestortillo12 h
  2. 2nd@radu1072.7 h
  3. 3rd@hustensaftschmuggler2.2 h
  4. 4th@ravage1.9 h
  5. 5th@test1cul-r-tors1on1.5 h
  6. 6th@gura-gaming1.3 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Not Tonight?

  • 1 in 726

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Not Tonight

  1. 1

    Papers, Please

    Not Tonight, but full of puzzles, and even better loved

    Loved · 97%Games like Papers, Please

  2. 2

    Beholder

    Not Tonight, but a management game, and a stealth game

    Loved · 92%Games like Beholder

  3. 3

    Not For Broadcast

    Not Tonight, but an interactive fiction game, and your choices matter

    Loved · 94%Games like Not For Broadcast

  4. 4

    Beholder 2

    Not Tonight, but a management game, and your choices matter

    Liked · 87%Games like Beholder 2

  5. 5

    Do Not Feed the Monkeys 2099

    Not Tonight, but a detective game, and more divisive

    Mixed · 69%Games like Do Not Feed the Monkeys 2099

  6. 6

    Do Not Feed the Monkeys

    Not Tonight, but a detective game, and darkly funny

    Loved · 94%Games like Do Not Feed the Monkeys

All 30 games like Not Tonight, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Not Tonight: a kind of game it is that Not Tonight is not, a feature its tags carry that Not Tonight's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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