2023 · Driving · Automobile Sim · Physics
How long isFlashing Lights?
by Nils Jakrins
8.5 hours
for the typical playerhalf of them between 3.5 hours and 24 hours
On the short side for a massively multiplayer game: 8.5 hours for the typical player, shorter than 51 of 68 massively multiplayer games here.
42% recommend it at 0 to 2 hours
82% recommend it at 2 to 5 hours
87% recommend it at 5 to 10 hours
89% recommend it at 10 to 20 hours
89% recommend it at 20 to 50 hours
88% recommend it at 50 to 100 hours
86% recommend it at 100 to 200 hours
86% recommend it at 200 to 500 hours
Does Flashing Lights hold up?
Holds steady
Do the first two hours of Flashing Lights tell you?
In the first two hours42%recommend it
After that87%recommend it
11 of every 20 thumbs-down came after the window had closed, 9 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 8.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 24 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 18,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 82% and 89% recommend it at every stage past the first two hours.
16% of its reviews were written inside Steam's two-hour refund window, and 42% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 54% were already past the window; the typical thumbs-down came 2.5 hours in.
When would you get there?
9days
At an hour a night, you’d pass the typical player’s 8.5 hours on Thursday, October 29.
Half of its reviewers had played between 3.5 and 24 hours: Oct 24 to Nov 13 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Flashing Lights worth it?
Video Game Backlog
One hour, at list price
Flashing Lights
- Steam list price, US
- $24.99
- Typical player
- ÷ 8.5 h
- massively multiplayer game rate
- $1.55/h
- 8.5 h at that rate
- $13
List price. Not a sale price,
not what anyone paid.
Is Flashing Lights worth it? Mostly.
Pricey per hour
A typical massively multiplayer game gives 1.9× the hours for the money
Liked
87% recommend it after the refund windowmost massively multiplayer games: 85%
How this is counted
At Steam's US list price of $24.99, the typical player's 8.5 hours come to $2.94 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $2.94 an hour, Flashing Lights costs more per hour than 57 of 68 massively multiplayer games here: the typical one of 68 massively multiplayer games here charges $1.55.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (massively multiplayer games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Flashing Lights?
Give the ball your Steam profile link or name. It reads the games you own most like Flashing Lights, how long each held you against the typical player, and how long Flashing Lights would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Nobody holds this page yet
- 1st
@foxworks31 min - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Flashing Lights?
1 of 3
Copies in the libraries here: never launched it
1 in 3,463
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.