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Never Again cover

2019 · Horror · Survival Horror · Psychological Horror

How long isNever Again?

by Primary Games

3.5 hours

for the typical playerhalf of them between 2 hours and 6 hours

On the short side for an adventure game: 3.5 hours for the typical player, shorter than 1,697 of 2,083 adventure games here.

Do the first two hours of Never Again tell you?

In the first two hours56%recommend it

After that87%recommend it

10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 6 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 970 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

23% of its reviews were written inside Steam's two-hour refund window, and 56% of those recommend it. After the window, 87% do. Of the players who gave it a thumbs-down, 50% were already past the window; the typical thumbs-down came 2 hours in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 3.5 hours on Saturday, October 24.

Half of its reviewers had played between 2 and 6 hours: Oct 22 to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Never Again?

The filter

Young electrician

22 of every 100 players got to this one and no further.

They hold Master the balancing act and never earned it.

  1. Launched it100% launched it
  2. I missed you so much!Meet Emma−2872% hold it
  3. Master the balancing actOvercome the bridge−1656% hold it
  4. Young electricianRepair the electrical boxesFiltered −2234% hold it
  5. It's only the beginningLeave the room−430% hold it
  6. Discarding all inhibitionsLight a fire−129% hold it
  7. Welcome to the NightmareTo go through the looking glass29% hold it
  8. Lord of four elementsTurn on all the buttons with nature elements−821% hold it
  9. Unachievable goalRelease Stephan21% hold it
  10. Journey homeEscape the looking glass21% hold it
  11. Young chemistTo make an anti-corrosion solution−318% hold it
  12. This is the endFinish the game−117% hold it
How this is counted

72% of the players who launched Never Again hold I missed you so much!, its first story achievement on Steam, and 17% hold This is the end, its last. The steepest drop comes between Master the balancing act (56%) and Young electrician (34%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Never Again worth it?

Is Never Again worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 1.8× the hours for the money

  • Liked

    87% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $13.99, the typical player's 3.5 hours come to $4.00 an hour. Past the two-hour refund window, 87% of its Steam reviewers recommend it. At $4.00 an hour, Never Again costs more per hour than 1710 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Never Again?

Give the ball your Steam profile link or name. It reads the games you own most like Never Again, how long each held you against the typical player, and how long Never Again would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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