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Last Train Home cover

2023 · Real Time Tactics · RTS · Trains

How long isLast Train Home?

by Ashborne Games

24 hours

for the typical playerhalf of them between 7.5 hours and 46 hours

Does Last Train Home hold up?

Grows on people

Grows on you seal

79% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 50–100 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/last-train-home#seals"><img src="https://www.videogamebacklog.com/game/last-train-home/seal/grows-on-you.png" width="160" height="160" alt="Last Train Home: Grows on you. 79% of its Steam reviewers recommend it at 2–5 hours played, and 95% at 50–100 hours played."></a>

Do the first two hours of Last Train Home tell you?

In the first two hours57%recommend it

After that90%recommend it

15 of every 20 thumbs-down came after the window had closed, 5 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 24 hours or less when they gave their verdict. The middle half sat between 7.5 hours and 46 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 5,610 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 79% recommend it at 2–5 hours, and 95% at 50–100 hours.

8% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 73% were already past the window; the typical thumbs-down came 7 hours in.

When would you get there?

3weeks

At an hour a night, you’d pass the typical player’s 24 hours on Friday, November 13.

Half of its reviewers had played between 7.5 and 46 hours: Oct 28 to Dec 5 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Last Train Home?

The filter

To Go West, Go East

24 of every 100 players got to this one and no further.

They hold Far From Home and never earned it.

  1. Launched it100% launched it
  2. Far From HomeFinished Chapter 1−3466% hold it
  3. To Go West, Go EastFinished Chapter 2Filtered −2442% hold it
  4. Gathering the LegionFinished Chapter 3−834% hold it
  5. Safe PassageFinished Chapter 4−628% hold it
  6. A Golden OpportunityFinished Chapter 5−424% hold it
  7. Children of the StormFinished Chapter 6−321% hold it
  8. The Cold WithinFinished Chapter 7−219% hold it
  9. The DecisionFinished Chapter 8−118% hold it
  10. The End of the LineFinished Chapter 9−117% hold it
How this is counted

66% of the players who launched Last Train Home hold Far From Home, its first story achievement on Steam, and 17% hold The End of the Line, its last. The steepest drop comes between Far From Home (66%) and To Go West, Go East (42%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Last Train Home worth it?

Is Last Train Home worth it? Yes.

  • Fair price

    About what a typical strategy game charges: $1.67 an hour

  • Loved

    90% recommend it after the refund windowmost strategy games: 88%

How this is counted

At Steam's US list price of $39.99, the typical player's 24 hours come to $1.67 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. An hour of Last Train Home costs about what the typical one of 968 strategy games here charges $1.67.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Last Train Home?

Give the ball your Steam profile link or name. It reads the games you own most like Last Train Home, how long each held you against the typical player, and how long Last Train Home would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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