2019 · Wargame · Real Time Tactics · Experimental
How long isRadio Commander?
by Serious Sim
4 hours
for the typical playerhalf of them between 2 hours and 8.5 hours
Radio Commander among the 126 real-time tactics games here
The whole tier list#47
of 126
ranked by owners here who played past two hours
- 43%
- got past 2 hours
- +9 on the kind's 33%
- 1%
- past 20 hours
- −7 on the kind's 8%
- 48%
- launched it
- about the kind's 48%
- 108
- libraries own it
- 1 in 23 of the 2,483 read here
Next to it in the ranking
Almost never seen through: only 3.7% of the players who launched it hold its last story achievement.
61% recommend it at 0 to 2 hours
75% recommend it at 2 to 5 hours
74% recommend it at 5 to 10 hours
80% recommend it at 10 to 20 hours
Does Radio Commander hold up?
Holds steady
Do the first two hours of Radio Commander tell you?
In the first two hours61%recommend it
After that76%recommend it
28 in 100 said no: 18 after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,090 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 74% and 80% recommend it at every stage past the first two hours.
26% of its reviews were written inside Steam's two-hour refund window, and 61% of those recommend it. After the window, 76% do. Of the players who gave it a thumbs-down, 63% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Wednesday, November 18.
Half of its reviewers had played between 2 and 8.5 hours: Nov 16 to Nov 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Radio Commander?

The filter
The Hill
36 of every 100 players got to this one and no further.
They hold Hearts and Minds and never earned it.
How this is counted
72% of the players who launched Radio Commander hold Hearts and Minds, its first story achievement on Steam, and 3.7% hold Radio Commander, its last. The steepest drop comes between Hearts and Minds (72%) and The Hill (36%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Radio Commander worth it?
Video Game Backlog
One hour, at list price
Radio Commander
- Steam list price, US
- $19.99
- Typical player
- ÷ 4 h
- real-time tactics game rate
- $1.69/h
- 4 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is Radio Commander worth it? It depends.
Pricey per hour
A typical real-time tactics game gives 3× the hours for the money
Mixed
76% recommend it after the refund windowmost real-time tactics games: 86%
Usually played
49% of owners here have played itmost real-time tactics games: 46%
How this is counted
At Steam's US list price of $19.99, the typical player's 4 hours come to $5.00 an hour. Past the two-hour refund window, 76% of its Steam reviewers recommend it. At $5.00 an hour, Radio Commander costs more per hour than 148 of 154 real-time tactics games here: the typical one of 154 real-time tactics games here charges $1.69.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Radio Commander today?
Almost anywhere
PC, Switch, PS4, Xbox One and 1 more.
- todayiPhone2020
- todayXbox One2020
- todayPS42021
- todaySwitch2021
- todayPC2021ported
How this is counted
From IGDB, found by its Steam app: the machines Radio Commander came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Radio Commander?
Give the ball your Steam profile link or name. It reads the games you own most like Radio Commander, how long each held you against the typical player, and how long Radio Commander would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@radu107 holds this page
- 1st
@radu1072.7 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with Radio Commander?
1 in 3,631
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like Radio Commander
Ultimate General: Civil War
Radio Commander, but nine times the hours
Liked · 89%Games like Ultimate General: Civil War
Wargame: Red Dragon
Radio Commander, but realistic, and 13 times the hours
Liked · 89%Games like Wargame: Red Dragon
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Radio Commander: a kind of game it is that Radio Commander is not, a feature its tags carry that Radio Commander's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.








