2025 · Real Time Tactics · RTS · Action-Adventure
How long isCommandos: Origins?
by Claymore Game Studios
18 hours
for the typical playerhalf of them between 6 hours and 47 hours
On the long side for a real-time tactics game: 18 hours for the typical player, longer than 113 of 150 real-time tactics games here.
52% recommend it at 0 to 2 hours
77% recommend it at 2 to 5 hours
81% recommend it at 5 to 10 hours
84% recommend it at 10 to 20 hours
76% recommend it at 20 to 50 hours
83% recommend it at 50 to 100 hours
Does Commandos: Origins hold up?
Wears thin
Do the first two hours of Commandos: Origins tell you?
In the first two hours52%recommend it
After that81%recommend it
17 of every 20 thumbs-down came after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 18 hours or less when they gave their verdict. The middle half sat between 6 hours and 47 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,600 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It is recommended most by players at 10–20 hours: 84% of them. Among players at 20–50 hours that falls to 76%.
8% of its reviews were written inside Steam's two-hour refund window, and 52% of those recommend it. After the window, 81% do. Of the players who gave it a thumbs-down, 83% were already past the window; the typical thumbs-down came 13 hours in.
When would you get there?
18days
At an hour a night, you’d pass the typical player’s 18 hours on Sunday, November 8.
Half of its reviewers had played between 6 and 47 hours: Oct 27 to Dec 7 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
How far do players get in Commandos: Origins?
Launched it 100%
Earned its most common achievement 69%
Earned a typical achievement 12%
How this is counted
Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.
Is Commandos: Origins worth it?
Video Game Backlog
One hour, at list price
Commandos: Origins
- Steam list price, US
- $49.99
- Typical player
- ÷ 18 h
- real-time tactics game rate
- $1.67/h
- 18 h at that rate
- $30
List price. Not a sale price,
not what anyone paid.
Is Commandos: Origins worth it? Probably not.
Pricey per hour
A typical real-time tactics game gives 1.7× the hours for the money
Liked
81% recommend it after the refund windowmost real-time tactics games: 86%
How this is counted
At Steam's US list price of $49.99, the typical player's 18 hours come to $2.78 an hour. Past the two-hour refund window, 81% of its Steam reviewers recommend it. At $2.78 an hour, Commandos: Origins costs more per hour than 113 of 150 real-time tactics games here: the typical one of 150 real-time tactics games here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time tactics games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Commandos: Origins?
Give the ball your Steam profile link or name. It reads the games you own most like Commandos: Origins, how long each held you against the typical player, and how long Commandos: Origins would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like Commandos: Origins
- Commandos: Behind Enemy Lines8hours
Commandos: Behind Enemy Lines
- Commandos 2: Men of Courage6.5hours
Commandos 2: Men of Courage
- Commandos: Beyond the Call of Duty7hours
Commandos: Beyond the Call of Duty
- Men of War: Assault Squad 236hours
Men of War: Assault Squad 2
- Company of Heroes 324hours
Company of Heroes 3
- War Mongrels14hours
War Mongrels
- Sudden Strike 412hours
Sudden Strike 4
- Steel Division: Normandy 4416hours
Steel Division: Normandy 44
- Master of Command14hours
Master of Command
- Company of Heroes39hours
Company of Heroes
- Aliens: Dark Descent23hours
Aliens: Dark Descent
- Partisans 194115hours
Partisans 1941
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.