2024 · Walking Simulator · 3D Platformer · Exploration
How long isI'm counting to 6...?
1 hour
for the typical playerhalf of them between 45 minutes and 1.5 hours
Nearly always seen through: 82% of the players who launched it hold its last story achievement.
83% recommend it at 0 to 2 hours
Do the first two hours of I'm counting to 6... tell you?
In the first two hours83%recommend it
After that94%recommend it
1 of every 20 thumbs-down came after the window had closed, 19 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 1 hour or less when they gave their verdict. The middle half sat between 45 minutes and 1.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 805 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
90% of its reviews were written inside Steam's two-hour refund window, and 83% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 4% were already past the window; the typical thumbs-down came 55 minutes in.
When would you get there?
Tonight
At an hour a night, you’d pass the typical player’s 1 hour tonight.
Half of its reviewers had played between 45 minutes and 1.5 hours: tonight to Oct 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in I'm counting to 6...?

The filter
The Heart of Darkness
6 of every 100 players got to this one and no further.
They hold The Mist. and never earned it.
How this is counted
98% of the players who launched I'm counting to 6... hold The Mist., its first story achievement on Steam, and 82% hold I'm counting to 6..., its last. The steepest drop comes between The Mist. (98%) and The Heart of Darkness (92%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is I'm counting to 6... worth it?
Video Game Backlog
One hour, at list price
I'm counting to 6...
- Steam list price, US
- $6.99
- Typical player
- ÷ 1 h
- walking sim rate
- $4.00/h
- 1 h at that rate
- $4
List price. Not a sale price,
not what anyone paid.
Is I'm counting to 6... worth it? It depends.
Pricey per hour
A typical walking sim gives 1.7× the hours for the money
Loved
94% recommend it after the refund windowmost walking sims: 89%
How this is counted
At Steam's US list price of $6.99, the typical player's 1 hour come to $6.99 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $6.99 an hour, I'm counting to 6... costs more per hour than 155 of 172 walking sims here: the typical one of 172 walking sims here charges $4.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (walking sims) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like I'm counting to 6...?
Give the ball your Steam profile link or name. It reads the games you own most like I'm counting to 6..., how long each held you against the typical player, and how long I'm counting to 6... would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like I'm counting to 6...
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from I'm counting to 6...: a kind of game it is that I'm counting to 6... is not, a feature its tags carry that I'm counting to 6...'s barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.



