2022 · RPG · Dungeon Crawler · Dark Fantasy
How long isHellslave?
by Ars Goetia
7.5 hours
for the typical playerhalf of them between 3 hours and 16 hours
Hellslave among the 127 dungeon crawlers here
The whole tier list#127
of 127
ranked by owners here who played past two hours
- 3%
- got past 2 hours
- −42 on the kind's 45%
- 1%
- past 20 hours
- −10 on the kind's 10%
- 7%
- launched it
- −56 on the kind's 63%
- 297
- libraries own it
- 1 in 8 of the 2,472 read here
Mostly left in the box: 93% of the owners here never launched it, more than for 114 of 115 dungeon crawlers.
69% recommend it at 0 to 2 hours
84% recommend it at 2 to 5 hours
88% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
91% recommend it at 20 to 50 hours
Does Hellslave hold up?
Holds steady
Do the first two hours of Hellslave tell you?
In the first two hours69%recommend it
After that89%recommend it
15 in 100 said no: 9 after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 7.5 hours or less when they gave their verdict. The middle half sat between 3 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,460 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 84% and 91% recommend it at every stage past the first two hours.
19% of its reviews were written inside Steam's two-hour refund window, and 69% of those recommend it. After the window, 89% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 3.5 hours in.
When would you get there?
8days
At an hour a night, you’d pass the typical player’s 7.5 hours on Saturday, November 21.
Half of its reviewers had played between 3 and 16 hours: Nov 16 to Nov 29 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Hellslave?

The filter
Beelzebub's Claws
4 of every 100 players got to this one and no further.
They hold Baal's Venom and never earned it.
How this is counted
26% of the players who launched Hellslave hold Baal's Venom, its first story achievement on Steam, and 12% hold The Anti-King of Hell, its last. The steepest drop comes between Baal's Venom (26%) and Beelzebub's Claws (22%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Hellslave worth it?
Video Game Backlog
One hour, at list price
Hellslave
- Steam list price, US
- $19.99
- Typical player
- ÷ 7.5 h
- dungeon crawler rate
- $1.59/h
- 7.5 h at that rate
- $12
List price. Not a sale price,
not what anyone paid.
Is Hellslave worth it? It depends.
Pricey per hour
A typical dungeon crawler gives 1.7× the hours for the money
Liked
89% recommend it after the refund windowmost dungeon crawlers: 87%
Often left unplayed
7% of owners here have played itmost dungeon crawlers: 68%
How this is counted
At Steam's US list price of $19.99, the typical player's 7.5 hours come to $2.67 an hour. Past the two-hour refund window, 89% of its Steam reviewers recommend it. At $2.67 an hour, Hellslave costs more per hour than 136 of 184 dungeon crawlers here: the typical one of 184 dungeon crawlers here charges $1.59.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (dungeon crawlers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Hellslave today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2022
How this is counted
From IGDB, found by its Steam app: the machines Hellslave came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Hellslave?
Give the ball your Steam profile link or name. It reads the games you own most like Hellslave, how long each held you against the typical player, and how long Hellslave would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@nestortillo holds this page
- 1st
@nestortillo15 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Hellslave
Darkest Dungeon
Hellslave, but a roguelite, and four times the hours
Loved · 92%Games like Darkest Dungeon
Path of Exile 2
Hellslave, but a hack and slash game, and seven times the hours
Mixed · 75%Games like Path of Exile 2
Wolcen: Lords of Mayhem
Hellslave, but isometric, and twice the hours
Divisive · 56%Games like Wolcen: Lords of Mayhem
Torchlight II
Hellslave, but a hack and slash game, and three times the hours
Loved · 92%Games like Torchlight II
Darkest Dungeon II
Hellslave, but a roguelike, and with permadeath
Mixed · 75%Games like Darkest Dungeon II
Iratus: Lord of the Dead
Hellslave, but a roguelite, and turn-based
Liked · 85%Games like Iratus: Lord of the Dead
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Hellslave: a kind of game it is that Hellslave is not, a feature its tags carry that Hellslave's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









