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Gibbous - A Cthulhu Adventure cover

2019 · Story Rich · Point & Click · Puzzle

How long isGibbous - A Cthulhu Adventure?

by Stuck In Attic

11 hours

for the typical playerhalf of them between 6 hours and 16 hours

Does Gibbous - A Cthulhu Adventure hold up?

Holds steady

Do the first two hours of Gibbous - A Cthulhu Adventure tell you?

In the first two hours71%recommend it

After that91%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 6 hours and 16 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,330 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 87% and 93% recommend it at every stage past the first two hours.

8% of its reviews were written inside Steam's two-hour refund window, and 71% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 78% were already past the window; the typical thumbs-down came 7.5 hours in.

When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Saturday, October 31.

Half of its reviewers had played between 6 and 16 hours: Oct 26 to Nov 5 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Gibbous - A Cthulhu Adventure?

The filter

Observant Occultist

13 of every 100 players got to this one and no further.

They hold Buddy-buddy Buzz and never earned it.

  1. Launched it100% launched it
  2. Grimoire grabberYour trembling hands grab the Necronomicon!−1585% hold it
  3. Cat collaboratorKitteh, help?−580% hold it
  4. Buddy-buddy BuzzMake a couple of friends in Darkham−1070% hold it
  5. Observant OccultistRead and remembered the correct Voodoo sequenceFiltered −1357% hold it
  6. Fishmouth Sailor failureKitteh, for your listening pleasure!−453% hold it
  7. Brew out of itChanged a life for the better−350% hold it
  8. City of lightningArrive in Paris−248% hold it
  9. Vlad you could make itArrive in Transylvania−246% hold it
  10. Fork buddyUsed the bent fork to open the chest−640% hold it
  11. More to the PointArrived at Point Nemo−337% hold it
  12. EncoreTime to rock’n roll!−235% hold it
How this is counted

85% of the players who launched Gibbous - A Cthulhu Adventure hold Grimoire grabber, its first story achievement on Steam, and 35% hold Encore, its last. The steepest drop comes between Buddy-buddy Buzz (70%) and Observant Occultist (57%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Gibbous - A Cthulhu Adventure worth it?

Is Gibbous - A Cthulhu Adventure worth it? Yes.

  • Fair price

    About what a typical point-and-click adventure charges: $1.82 an hour

  • Loved

    91% recommend it after the refund windowmost point-and-click adventures: 91%

How this is counted

At Steam's US list price of $19.99, the typical player's 11 hours come to $1.82 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. An hour of Gibbous - A Cthulhu Adventure costs about what the typical one of 275 point-and-click adventures here charges $2.08.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (point-and-click adventures) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Gibbous - A Cthulhu Adventure?

Give the ball your Steam profile link or name. It reads the games you own most like Gibbous - A Cthulhu Adventure, how long each held you against the typical player, and how long Gibbous - A Cthulhu Adventure would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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