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Game Tycoon 1.5 cover

2014 · Management · Economy

How long isGame Tycoon 1.5?

by Sunlight Games

1 hour

for the typical playerhalf of them between 30 minutes and 2.5 hours

Short for a management game: 1 hour for the typical player, shorter than 424 of 426 management games here.

Do the first two hours of Game Tycoon 1.5 tell you?

In the first two hours9%recommend it

After that26%recommend it

6 of every 20 thumbs-down came after the window had closed, 14 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 1 hour or less when they gave their verdict. The middle half sat between 30 minutes and 2.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 661 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

68% of its reviews were written inside Steam's two-hour refund window, and 9% of those recommend it. After the window, 26% do. Of the players who gave it a thumbs-down, 28% were already past the window; the typical thumbs-down came 55 minutes in.

When would you get there?

Tonight

At an hour a night, you’d pass the typical player’s 1 hour tonight.

Half of its reviewers had played between 30 minutes and 2.5 hours: tonight to Oct 24 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Game Tycoon 1.5 worth it?

Is Game Tycoon 1.5 worth it? It depends.

  • Good value

    1.7× the hours of a typical management game, for the same money

  • Disliked

    26% recommend it after the refund windowmost management games: 87%

How this is counted

At Steam's US list price of $0.99, the typical player's 1 hour come to 99¢ an hour. Past the two-hour refund window, 26% of its Steam reviewers recommend it. At 99¢ an hour, Game Tycoon 1.5 is cheaper per hour than 355 of 426 management games here: the typical one of 426 management games here charges $1.67, so the same $0.99 buys 1.7× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Game Tycoon 1.5?

Give the ball your Steam profile link or name. It reads the games you own most like Game Tycoon 1.5, how long each held you against the typical player, and how long Game Tycoon 1.5 would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

What did people here do with Game Tycoon 1.5?

  • 1 in 3,498

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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