4 hours
for the typical playerhalf of them between 3 hours and 5 hours
84% recommend it at 0 to 2 hours
98% recommend it at 2 to 5 hours
99% recommend it at 5 to 10 hours
99% recommend it at 10 to 20 hours
Does FlyKnight Enhanced Edition hold up?
It holds steady: between 98% and 99% recommend it at every stage past the first two hours.
Would you like FlyKnight Enhanced Edition?
Give the ball your Steam profile link or name. It reads the games you own most like FlyKnight Enhanced Edition, how long each held you against the typical player, and how long FlyKnight Enhanced Edition would take you. Public profiles only. No account needed, and no library is saved.
Nobody holds this page yet
- 1st
@chlo1.7 h - 2ndopen– – –
- 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Is FlyKnight Enhanced Edition worth it?
Video Game Backlog
One hour, at list price
FlyKnight Enhanced Edition
- Steam list price, US
- $5.99
- Typical player
- ÷ 4 h
- dungeon crawler rate
- $1.67/h
- 4 h at that rate
- $7
About the going rate
List price. Not a sale price,
not what anyone paid.
Is FlyKnight Enhanced Edition worth it? Yes.
Fair price
About what a typical dungeon crawler charges: $1.50 an hour
Loved
98% recommend it after the refund windowmost dungeon crawlers: 89%
Holds up
98–99% recommend it at every stage past two hours
Do the first two hours of FlyKnight Enhanced Edition tell you?
In the first two hours84%recommend it
After that98%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
11% of its reviews were written inside Steam's two-hour refund window, and 84% of those recommend it. After the window, 98% do. Of the players who gave it a thumbs-down, 50% were already past the window; the typical thumbs-down came 2 hours in.
Where do players get filtered in FlyKnight Enhanced Edition?

The filter
Dragoonflychild
21 of every 100 players got to this one and no further.
They hold The Lotus Flyeater and never earned it.
How far do players get in FlyKnight Enhanced Edition?
64% of the players who launched FlyKnight Enhanced Edition hold The Lotus Flyeater, its first story achievement on Steam, and 33% hold Pretty sly for a Fly Knight, its last. The steepest drop comes between The Lotus Flyeater (64%) and Dragoonflychild (43%).
FlyKnight Enhanced Edition holds up

Holds up
At least 97% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site.
<a href="https://www.videogamebacklog.com/game/flyknight-enhanced-edition#seals"><img src="https://www.videogamebacklog.com/game/flyknight-enhanced-edition/seal/holds-up.png" width="160" height="160" alt="FlyKnight Enhanced Edition: Holds up. At least 97% of its Steam reviewers recommend it at every stage from 2 to 20 hours played."></a>Did everyone who owns FlyKnight Enhanced Edition play it?
3 of 12
copies in the libraries here never launched it
Games like FlyKnight Enhanced Edition
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- Eldest Souls5hours
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- Immortal Planet5.5hours
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Corpse Keeper
More games as short as FlyKnight Enhanced Edition
How this page counts
- The hours
- Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 3 hours and 5 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 12,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
- The price
- At Steam's US list price of $5.99, the typical player's 4 hours come to $1.50 an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. An hour of FlyKnight Enhanced Edition costs about what the typical one of 86 dungeon crawlers here charges $1.67. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (dungeon crawlers) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game.
- Where players stop
- Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
- The crystal ball
- It reads the Steam library you give it: the games you own that are like this one, by the same measure as the shelf of games like it, and your hours on each against the typical player's. It glows when most of them kept you past the typical player and dims when most lost you before half of them. It never gives a score: a library says little about a game that the game's own players have not already said. Nothing of the library is kept.
- Games like it
- The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.

