2023 · RPG · Souls-like · Action RPG
How long isClash: Artifacts of Chaos?
by ACE Team
13 hours
for the typical playerhalf of them between 5 hours and 20 hours
Clash: Artifacts of Chaos among the 70 soulslikes here
The whole tier list#31
of 70
ranked by owners here who played past two hours
- 45%
- got past 2 hours
- −10 on the kind's 55%
- 2%
- past 20 hours
- −25 on the kind's 27%
- 57%
- launched it
- −11 on the kind's 68%
- 51
- libraries own it
- 1 in 49 of the 2,519 read here
Next to it in the ranking
Well loved: 93% recommend it past the refund window, better reviewed than 89 of 110 soulslikes here.
63% recommend it at 0 to 2 hours
79% recommend it at 2 to 5 hours
96% recommend it at 10 to 20 hours
96% recommend it at 20 to 50 hours
Does Clash: Artifacts of Chaos hold up?
Grows on people

79% of its Steam reviewers recommend it at 2–5 hours played, and 96% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Clash: Artifacts of Chaos tell you?
In the first two hours63%recommend it
After that93%recommend it
11 in 100 said no: 6 after the window had closed, 5 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 5 hours and 20 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,710 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 79% recommend it at 2–5 hours, and 96% at 20–50 hours.
12% of its reviews were written inside Steam's two-hour refund window, and 63% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 59% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
13days
At an hour a night, you’d pass the typical player’s 13 hours on Friday, November 27.
Half of its reviewers had played between 5 and 20 hours: Nov 19 to Dec 4 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Clash: Artifacts of Chaos?

The filter
The Bigger They Are
19 of every 100 players got to this one and no further.
They hold Declawing and never earned it.
How this is counted
35% of the players who launched Clash: Artifacts of Chaos hold Declawing, its first story achievement on Steam, and 11% hold Omnia Vincit Amor, its last. The steepest drop comes between Declawing (35%) and The Bigger They Are (16%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Clash: Artifacts of Chaos worth it?
Video Game Backlog
One hour, at list price
Clash: Artifacts of Chaos
- Steam list price, US
- $19.99
- Typical player
- ÷ 13 h
- soulslike rate
- $2.05/h
- 13 h at that rate
- $27
List price. Not a sale price,
not what anyone paid.
Is Clash: Artifacts of Chaos worth it? Yes.
Good value
1.3× the hours of a typical soulslike, for the same money
Loved
93% recommend it after the refund windowmost soulslikes: 85%
Usually played
57% of owners here have played itmost soulslikes: 62%
How this is counted
At Steam's US list price of $19.99, the typical player's 13 hours come to $1.54 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At $1.54 an hour, Clash: Artifacts of Chaos is cheaper per hour than 78 of 110 soulslikes here: the typical one of 110 soulslikes here charges $2.05, so the same $19.99 buys 1.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (soulslikes) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Clash: Artifacts of Chaos today?
Almost anywhere
PC, PS5, Xbox Series, PS4 and 1 more.
- todayXbox Series2023
- todayPS42023
- todayPC2023
- todayPS52023
- todayXbox One2023
How this is counted
From IGDB, found by its Steam app: the machines Clash: Artifacts of Chaos came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Clash: Artifacts of Chaos?
Give the ball your Steam profile link or name. It reads the games you own most like Clash: Artifacts of Chaos, how long each held you against the typical player, and how long Clash: Artifacts of Chaos would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@pr-xy holds this page
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like Clash: Artifacts of Chaos
God of War
Clash: Artifacts of Chaos, but a hack and slash game, and steeped in myth
Loved · 96%Games like God of War
DARK SOULS: REMASTERED
Clash: Artifacts of Chaos, but dark fantasy, and three times the hours
Loved · 92%Games like DARK SOULS: REMASTERED
Black Myth: Wukong
Clash: Artifacts of Chaos, but steeped in myth, and even better loved
Loved · 96%Games like Black Myth: Wukong
Steelrising
Clash: Artifacts of Chaos, but harder, and more divisive
Mixed · 72%Games like Steelrising
WUCHANG: Fallen Feathers
Clash: Artifacts of Chaos, but open world, and more divisive
Divisive · 57%Games like WUCHANG: Fallen Feathers
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Clash: Artifacts of Chaos: a kind of game it is that Clash: Artifacts of Chaos is not, a feature its tags carry that Clash: Artifacts of Chaos's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.





