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Five Nights at Freddy's: Secret of the Mimic cover

2025 · Horror · Robots · VR

How long isFive Nights at Freddy's: Secret of the Mimic?

by Steel Wool Studios

9 hours

for the typical playerhalf of them between 5.5 hours and 17 hours

Does Five Nights at Freddy's: Secret of the Mimic hold up?

Grows on people

Grows on you seal

82% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Made this game? Put the seal on your site
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<a href="https://www.videogamebacklog.com/game/five-nights-at-freddy-s-secret-of-the-mimic#seals"><img src="https://www.videogamebacklog.com/game/five-nights-at-freddy-s-secret-of-the-mimic/seal/grows-on-you.png" width="160" height="160" alt="Five Nights at Freddy's: Secret of the Mimic: Grows on you. 82% of its Steam reviewers recommend it at 2–5 hours played, and 94% at 20–50 hours played."></a>

Do the first two hours of Five Nights at Freddy's: Secret of the Mimic tell you?

In the first two hours60%recommend it

After that88%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 9 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 17 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 11,800 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 82% recommend it at 2–5 hours, and 94% at 20–50 hours.

7% of its reviews were written inside Steam's two-hour refund window, and 60% of those recommend it. After the window, 88% do. Of the players who gave it a thumbs-down, 81% were already past the window; the typical thumbs-down came 6 hours in.

When would you get there?

9days

At an hour a night, you’d pass the typical player’s 9 hours on Thursday, October 29.

Half of its reviewers had played between 5.5 and 17 hours: Oct 26 to Nov 6 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Five Nights at Freddy's: Secret of the Mimic?

The filter

Tickets Please

14 of every 100 players got to this one and no further.

They hold Olly Olly Oxen Free and never earned it.

  1. Launched it100% launched it
  2. Olly Olly Oxen FreePlayed party games with a Jackie in the Box.−1684% hold it
  3. Tickets PleaseReturn from the Big Top ShowroomFiltered −1470% hold it
  4. Aye Aye, Captain!Teach the pirate crew a valuable lesson.−961% hold it
  5. Doctor's OrdersReturn from the Recycling Center.−358% hold it
  6. TechnicianComplete all repair tasks.58% hold it
  7. Executive PermissionsGet executive access to the MCM.−454% hold it
  8. FundaphobiaTake a "shortcut" through the basement.−252% hold it
  9. Parachute−646% hold it
  10. Think Positive!Take a ride to the main house.−244% hold it
How this is counted

84% of the players who launched Five Nights at Freddy's: Secret of the Mimic hold Olly Olly Oxen Free, its first story achievement on Steam, and 44% hold Think Positive!, its last. The steepest drop comes between Olly Olly Oxen Free (84%) and Tickets Please (70%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Five Nights at Freddy's: Secret of the Mimic worth it?

Is Five Nights at Freddy's: Secret of the Mimic worth it? Mostly.

  • Pricey per hour

    A typical horror game gives 1.7× the hours for the money

  • Liked

    88% recommend it after the refund windowmost horror games: 91%

How this is counted

At Steam's US list price of $39.99, the typical player's 9 hours come to $4.44 an hour. Past the two-hour refund window, 88% of its Steam reviewers recommend it. At $4.44 an hour, Five Nights at Freddy's: Secret of the Mimic costs more per hour than 310 of 373 horror games here: the typical one of 373 horror games here charges $2.66.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (horror games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Five Nights at Freddy's: Secret of the Mimic?

Give the ball your Steam profile link or name. It reads the games you own most like Five Nights at Freddy's: Secret of the Mimic, how long each held you against the typical player, and how long Five Nights at Freddy's: Secret of the Mimic would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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