2014 · Visual Novel · Fantasy · Story Rich
How long isfault - milestone one?
by ALICE IN DISSONANCE
5 hours
for the typical playerhalf of them between 3 hours and 8.5 hours
fault - milestone one among the 172 visual novels here
The whole tier list#14
of 172
ranked by owners here who played past two hours
- 65%
- got past 2 hours
- +24 on the kind's 41%
- 1%
- past 20 hours
- about the kind's 4%
- 77%
- launched it
- +21 on the kind's 56%
- 83
- libraries own it
- 1 in 30 of the 2,483 read here
Next to it in the ranking
Pricey for its length: $3.00 an hour, dearer than 312 of 405 visual novels here.
76% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
96% recommend it at 5 to 10 hours
97% recommend it at 10 to 20 hours
Does fault - milestone one hold up?
Holds steady

At least 91% of its Steam reviewers recommend it at every stage from 2 to 20 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Do the first two hours of fault - milestone one tell you?
In the first two hours76%recommend it
After that94%recommend it
8 in 100 said no: 5 after the window had closed, 3 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 5 hours or less when they gave their verdict. The middle half sat between 3 hours and 8.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,260 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It holds steady: between 92% and 97% recommend it at every stage past the first two hours.
10% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 68% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 5 hours on Thursday, November 19.
Half of its reviewers had played between 3 and 8.5 hours: Nov 17 to Nov 23 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in fault - milestone one?

The filter
rude awakening
6 of every 100 players got to this one and no further.
They hold galvanize! and never earned it.
How this is counted
38% of the players who launched fault - milestone one hold galvanize!, its first story achievement on Steam, and 26% hold homeward bound, its last. The steepest drop comes between galvanize! (38%) and rude awakening (32%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is fault - milestone one worth it?
Video Game Backlog
One hour, at list price
fault - milestone one
- Steam list price, US
- $14.99
- Typical player
- ÷ 5 h
- visual novel rate
- $2.10/h
- 5 h at that rate
- $11
List price. Not a sale price,
not what anyone paid.
Is fault - milestone one worth it? Mostly.
Pricey per hour
A typical visual novel gives 1.4× the hours for the money
Loved
94% recommend it after the refund windowmost visual novels: 94%
Gets played
77% of owners here have played itmost visual novels: 64%
How this is counted
At Steam's US list price of $14.99, the typical player's 5 hours come to $3.00 an hour. Past the two-hour refund window, 94% of its Steam reviewers recommend it. At $3.00 an hour, fault - milestone one costs more per hour than 312 of 405 visual novels here: the typical one of 405 visual novels here charges $2.10.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play fault - milestone one today?
On PS4, Switch and PC
Its own release still plays there: no collection or remaster needed.
- todayPC2013
- todaySwitch2019
- PS Vita2020
- todayPS42020
How this is counted
From IGDB, found by its Steam app: the machines fault - milestone one came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like fault - milestone one?
Give the ball your Steam profile link or name. It reads the games you own most like fault - milestone one, how long each held you against the typical player, and how long fault - milestone one would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
- 1st
@eltorga4.2 h - 2nd
@ravage32 min - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like fault - milestone one
Narcissu 10th Anniversary Anthology Project
fault - milestone one, but emotional, and even better loved
Loved · 98%
Doki Doki Literature Club
fault - milestone one, but free to play, and a psychological horror game
Loved · 96%Games like Doki Doki Literature Club
NEKOPARA Vol. 4
fault - milestone one, but first-person, and even better loved
Loved · 97%Games like NEKOPARA Vol. 4
Higurashi When They Cry Hou - Ch.1 Onikakushi
fault - milestone one, but a psychological horror game, and twice the hours
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from fault - milestone one: a kind of game it is that fault - milestone one is not, a feature its tags carry that fault - milestone one's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.







