2016 · Visual Novel · Post-apocalyptic · Linear
How long isKARAKARA?
by calme
3.5 hours
for the typical playerhalf of them between 2 hours and 6.5 hours
KARAKARA among the 172 visual novels here
The whole tier list#13
of 172
ranked by owners here who played past two hours
- 67%
- got past 2 hours
- +26 on the kind's 41%
- 3%
- past 20 hours
- about the kind's 4%
- 71%
- launched it
- +15 on the kind's 56%
- 76
- libraries own it
- 1 in 33 of the 2,483 read here
Next to it in the ranking
Pricey for its length: $2.85 an hour, dearer than 299 of 405 visual novels here.
85% recommend it at 0 to 2 hours
92% recommend it at 2 to 5 hours
92% recommend it at 5 to 10 hours
Do the first two hours of KARAKARA tell you?
In the first two hours85%recommend it
After that93%recommend it
9 in 100 said no: 5 after the window had closed, 4 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 3.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 6.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,880 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
24% of its reviews were written inside Steam's two-hour refund window, and 85% of those recommend it. After the window, 93% do. Of the players who gave it a thumbs-down, 61% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 3.5 hours on Wednesday, November 18.
Half of its reviewers had played between 2 and 6.5 hours: Nov 16 to Nov 21 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is KARAKARA worth it?
Video Game Backlog
One hour, at list price
KARAKARA
- Steam list price, US
- $9.99
- Typical player
- ÷ 3.5 h
- visual novel rate
- $2.10/h
- 3.5 h at that rate
- $7
List price. Not a sale price,
not what anyone paid.
Is KARAKARA worth it? It depends.
Pricey per hour
A typical visual novel gives 1.4× the hours for the money
Loved
93% recommend it after the refund windowmost visual novels: 94%
Usually played
71% of owners here have played itmost visual novels: 64%
How this is counted
At Steam's US list price of $9.99, the typical player's 3.5 hours come to $2.85 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. At $2.85 an hour, KARAKARA costs more per hour than 299 of 405 visual novels here: the typical one of 405 visual novels here charges $2.10.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play KARAKARA today?
On PC
Its own release still plays there: no collection or remaster needed.
- todayPC2016
How this is counted
From IGDB, found by its Steam app: the machines KARAKARA came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like KARAKARA?
Give the ball your Steam profile link or name. It reads the games you own most like KARAKARA, how long each held you against the typical player, and how long KARAKARA would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
- 1st
@eltorga5.7 h - 2nd
@hiroyuki40 min - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
Games like KARAKARA
Higurashi When They Cry Hou - Ch.1 Onikakushi
KARAKARA, but a psychological horror game, and three times the hours
fault - milestone two side: above
KARAKARA, but story-rich, and even better loved
Loved · 96%Games like fault - milestone two side: above
planetarian ~the reverie of a little planet~
KARAKARA, but sci-fi, and with robots
NEKOPARA Vol. 1
KARAKARA, but with romance, and even better loved
Loved · 95%Games like NEKOPARA Vol. 1
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from KARAKARA: a kind of game it is that KARAKARA is not, a feature its tags carry that KARAKARA's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.