2016 · Visual Novel · Story Rich · Emotional
How long isNarcissu 10th Anniversary Anthology Project?
by stage-nana
4.5 hours
for the typical playerhalf of them between 2 hours and 13 hours
A bargain: 66¢ an hour, cheaper than 160 of 173 visual novels here.
97% recommend it at 0 to 2 hours
96% recommend it at 2 to 5 hours
Do the first two hours of Narcissu 10th Anniversary Anthology Project tell you?
In the first two hours97%recommend it
After that98%recommend it
How this is counted
Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 13 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 800 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
27% of its reviews were written inside Steam's two-hour refund window, and 97% of those recommend it. After the window, 98% do.
When would you get there?
5days
At an hour a night, you’d pass the typical player’s 4.5 hours on Sunday, October 25.
Half of its reviewers had played between 2 and 13 hours: Oct 22 to Nov 2 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is Narcissu 10th Anniversary Anthology Project worth it?
Video Game Backlog
One hour, at list price
Narcissu 10th Anniversary Anthology Project
- Steam list price, US
- $2.99
- Typical player
- ÷ 4.5 h
- visual novel rate
- $2.10/h
- 4.5 h at that rate
- $9
List price. Not a sale price,
not what anyone paid.
Is Narcissu 10th Anniversary Anthology Project worth it? Yes.
A steal
3.2× the hours of a typical visual novel, for the same money
Loved
98% recommend it after the refund windowmost visual novels: 95%
How this is counted
At Steam's US list price of $2.99, the typical player's 4.5 hours come to 66¢ an hour. Past the two-hour refund window, 98% of its Steam reviewers recommend it. At 66¢ an hour, Narcissu 10th Anniversary Anthology Project is cheaper per hour than 160 of 173 visual novels here: the typical one of 173 visual novels here charges $2.10, so the same $2.99 buys 3.2× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (visual novels) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like Narcissu 10th Anniversary Anthology Project?
Give the ball your Steam profile link or name. It reads the games you own most like Narcissu 10th Anniversary Anthology Project, how long each held you against the typical player, and how long Narcissu 10th Anniversary Anthology Project would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
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How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.