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DmC Devil May Cry cover

2013 · Action · Adventure

DmC Devil May Cry

by Ninja Theory

Hours played

How long do people play DmC Devil May Cry?

Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 18 hours.

First 2 h

79%

Steam refund window closes

2–5 h

91%

5–10 h

93%

10–20 h

96%

20–50 h

96%

50–100 h

96%

100–200 h

94%

200–500 h

under 1%

500 h and up

under 1%

One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 33,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

Does DmC Devil May Cry hold up?

It holds steady: between 91% and 96% recommend it at every stage past the first two hours.

The refund window

Do the first two hours of DmC Devil May Cry tell you?

7% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 6 hours in.

Out of every 20 thumbs-down, 5 came while a refund was still possible and 15 after the window had closed.

Seal

DmC Devil May Cry holds up

Holds up seal

Holds up

At least 90% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site

Download PNG
<a href="https://www.videogamebacklog.com/game/dmc-devil-may-cry#seals"><img src="https://www.videogamebacklog.com/game/dmc-devil-may-cry/seal/holds-up.png" width="160" height="160" alt="DmC Devil May Cry: Holds up. At least 90% of its Steam reviewers recommend it at every stage from 2 to 200 hours played."></a>

Where players stop

How far do players get in DmC Devil May Cry?

82% of the players who launched DmC Devil May Cry hold Come on Puppy. Let's go!, its first story achievement on Steam, and 37% hold The end? Don't bet on it, its last. The steepest drop comes between Flock off, feather-face! (59%) and This baby sure can pack a punch (52%).

Launched it

100%

Come on Puppy. Let's go!

Defeat your pursuer

82%

It's got to stay in the family

Acquire Arbiter

74%

Thing drives me crazy

Acquire Osiris

72%

Only kind of gift worth giving

Acquire the Angel Boost ability

65%

Flock off, feather-face!

Survive the encounter with the Tyrant

59%

The wall · 8 of every 100 get no further

This baby sure can pack a punch

Acquire Eryx

52%

He's a demon too

Help Phineas retrieve his eye

48%

No talking!

Acquire Aquila

45%

More than just a few sparks

Acquire Revenant

43%

It's time to finish this!

Help Vergil open the Vault

38%

The end? Don't bet on it

Complete the final mission on Human, Devil Hunter or Nephilim difficulty

37%

One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.

Everyone's copy

19 of 33 copies here were never launched

In 33 libraries here. 19 never launched it; the typical player who did put in 5.2 h.

One case is one library's copy; the fuller it is, the more hours on it.PlayedNever launched

Name 100

How well it's remembered

Named in 0.2% of Name 100 runs, about 1 in 424: people remember it when asked to name 100 games from memory.

Paste your Steam profile to see every game you own but never launched.