Hours played
How long do people play DmC Devil May Cry?
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 18 hours.
First 2 h
79% recommend
2–5 h
91% recommend
5–10 h
93% recommend
10–20 h
96% recommend
20–50 h
96% recommend
50–100 h
96% recommend
100–200 h
94% recommend
200–500 h
500 h and up
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 33,200 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does DmC Devil May Cry hold up?
It holds steady: between 91% and 96% recommend it at every stage past the first two hours.
The refund window
Do the first two hours of DmC Devil May Cry tell you?
7% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 6 hours in.
Out of every 20 thumbs-down, 5 came while a refund was still possible and 15 after the window had closed.
Seal
DmC Devil May Cry holds up

Holds up
At least 90% of its Steam reviewers recommend it at every stage from 2 to 200 hours played.
Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/dmc-devil-may-cry#seals"><img src="https://www.videogamebacklog.com/game/dmc-devil-may-cry/seal/holds-up.png" width="160" height="160" alt="DmC Devil May Cry: Holds up. At least 90% of its Steam reviewers recommend it at every stage from 2 to 200 hours played."></a>Where players stop
How far do players get in DmC Devil May Cry?
82% of the players who launched DmC Devil May Cry hold Come on Puppy. Let's go!, its first story achievement on Steam, and 37% hold The end? Don't bet on it, its last. The steepest drop comes between Flock off, feather-face! (59%) and This baby sure can pack a punch (52%).
Launched it
100%
Come on Puppy. Let's go!
Defeat your pursuer
82% hold it
It's got to stay in the family
Acquire Arbiter
74% hold it
Thing drives me crazy
Acquire Osiris
72% hold it
Only kind of gift worth giving
Acquire the Angel Boost ability
65% hold it
Flock off, feather-face!
Survive the encounter with the Tyrant
59% hold it
The wall · 8 of every 100 get no further
This baby sure can pack a punch
Acquire Eryx
52% hold it
He's a demon too
Help Phineas retrieve his eye
48% hold it
No talking!
Acquire Aquila
45% hold it
More than just a few sparks
Acquire Revenant
43% hold it
It's time to finish this!
Help Vergil open the Vault
38% hold it
The end? Don't bet on it
Complete the final mission on Human, Devil Hunter or Nephilim difficulty
37% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
19 of 33 copies here were never launched
In 33 libraries here. 19 never launched it; the typical player who did put in 5.2 h.
Name 100
How well it's remembered
Named in 0.2% of Name 100 runs, about 1 in 424: people remember it when asked to name 100 games from memory.