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Devil May Cry 5 cover

2019 · Action

How long isDevil May Cry 5?

by CAPCOM Co., Ltd.

14 hours

for the typical playerhalf of them between 7 hours and 27 hours

Does Devil May Cry 5 hold up?

It holds steady: between 93% and 98% recommend it at every stage past the first two hours.

How long would it take you?

Your Steam profile link or name: where you are in Devil May Cry 5, and how long the rest is at your own pace. Public profiles only. No account needed, and no library is saved.

@gwynn7 holds this page

  1. 1st@gwynn713 h
  2. 2nd@poor-leno5.6 h
  3. 3rd@showyjozy30 min
  4. 4th@you22 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Is Devil May Cry 5 worth it?

  • 97%recommend it once the refund window has closed
  • 93–98%at every stage past two hours: it holds steady
  • 25 of 66Steam libraries read here that own it never launched it

Do the first two hours of Devil May Cry 5 tell you?

In the first two hours79%recommend it

After that97%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

4% of its reviews were written inside Steam's two-hour refund window, and 79% of those recommend it. After the window, 97% do. Of the players who gave it a thumbs-down, 79% were already past the window; the typical thumbs-down came 9 hours in.

Where do players get filtered in Devil May Cry 5?

The filter

Reunion

31 of every 100 players got to this one and no further.

They hold Fall from Grace and never earned it.

  1. Launched it100% launched it
  2. Fall from GraceClear the Prologue Mission.−1387% hold it
  3. ReunionClear Mission 03.Filtered −3156% hold it
  4. End of the LineClear Mission 06.−848% hold it
  5. Light in the DarknessClear Mission 08.−444% hold it
  6. This Ain't OverClear Mission 10.−341% hold it
  7. The QliphothClear Mission 12.−239% hold it
  8. Gotta HurryClear Mission 14.−237% hold it
  9. Back to LifeClear Mission 17.−235% hold it
  10. Man on a MissionClear Mission 18.−134% hold it

How far do players get in Devil May Cry 5?

87% of the players who launched Devil May Cry 5 hold Fall from Grace, its first story achievement on Steam, and 34% hold Man on a Mission, its last. The steepest drop comes between Fall from Grace (87%) and Reunion (56%).

Devil May Cry 5 holds up

Holds up seal

Holds up

At least 93% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played.

Earned when at least 90% of a game's Steam reviewers recommend it at every stage past the first two hours, counted over three or more stages of 200 reviews each, with no stage 5 points below an earlier one. Every game that holds it.

Made this game? Put the seal on your site.

Download PNG
<a href="https://www.videogamebacklog.com/game/devil-may-cry-5#seals"><img src="https://www.videogamebacklog.com/game/devil-may-cry-5/seal/holds-up.png" width="160" height="160" alt="Devil May Cry 5: Holds up. At least 93% of its Steam reviewers recommend it at every stage from 2 to 500+ hours played."></a>

Did everyone who owns Devil May Cry 5 play it?

25 of 66

Steam libraries read here that own it never launched it

One case is one library's copy, lit as far as its hours go.Never launched

How well is Devil May Cry 5 remembered?

1 in 62

Name 100 runs say its name, 1.6% of them: players asked to name 100 games from memory.

How this page counts

The hours
Half of its Steam reviewers had played 14 hours or less when they gave their verdict. The middle half sat between 7 hours and 27 hours. One bead is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 172,000 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
The price
At Steam's US list price of $29.99, the typical player's 14 hours come to $2.14 an hour. Past the two-hour refund window, 97% of its Steam reviewers recommend it. The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat.
Where players stop
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Everyone's copy
Counted from the Steam libraries read here, not from all of Steam's players.