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Battlezone: Combat Commander cover

2018 · RTS · FPS · Shooter

How long isBattlezone: Combat Commander?

by Big Boat Interactive

13 hours

for the typical playerhalf of them between 4 hours and 41 hours

Do the first two hours of Battlezone: Combat Commander tell you?

In the first two hours70%recommend it

After that93%recommend it

How this is counted

Half of its Steam reviewers had played 13 hours or less when they gave their verdict. The middle half sat between 4 hours and 41 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 969 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

15% of its reviews were written inside Steam's two-hour refund window, and 70% of those recommend it. After the window, 93% do.

When would you get there?

13days

At an hour a night, you’d pass the typical player’s 13 hours on Monday, November 2.

Half of its reviewers had played between 4 and 41 hours: Oct 24 to Nov 30 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Battlezone: Combat Commander?

The filter

We Have Hostiles

15 of every 100 players got to this one and no further.

They hold A Simple S&R and never earned it.

  1. Launched it100% launched it
  2. This is Not a Drill−4357% hold it
  3. A Simple S&R−1047% hold it
  4. We Have HostilesFiltered −1532% hold it
  5. Too Hot−626% hold it
  6. The Dark Planet−422% hold it
  7. The Wormhole−121% hold it
  8. Get Help−318% hold it
  9. Rumble in the Jungle−216% hold it
  10. On Thin Ice−313% hold it
  11. Payback−112% hold it
  12. Fanning the Fire−210% hold it
How this is counted

57% of the players who launched Battlezone: Combat Commander hold This is Not a Drill, its first story achievement on Steam, and 10% hold Fanning the Fire, its last. The steepest drop comes between A Simple S&R (47%) and We Have Hostiles (32%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Battlezone: Combat Commander worth it?

Is Battlezone: Combat Commander worth it? Yes.

  • Fair price

    About what a typical strategy game charges: $1.54 an hour

  • Loved

    93% recommend it after the refund windowmost strategy games: 88%

How this is counted

At Steam's US list price of $19.99, the typical player's 13 hours come to $1.54 an hour. Past the two-hour refund window, 93% of its Steam reviewers recommend it. An hour of Battlezone: Combat Commander costs about what the typical one of 968 strategy games here charges $1.67.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Battlezone: Combat Commander?

Give the ball your Steam profile link or name. It reads the games you own most like Battlezone: Combat Commander, how long each held you against the typical player, and how long Battlezone: Combat Commander would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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