Video Game Backlog

2017 · RTS · Competitive · Isometric

How long isTooth and Tail?

by Pocketwatch Games

5.5 hours

for the typical playerhalf of them between 2 hours and 14 hours

Tooth and Tail among the 199 real-time strategy games here

The whole tier list
BPlayed tier

#78

of 199

ranked by owners here who played past two hours

42%
got past 2 hours
+7 on the kind's 34%
1%
past 20 hours
−5 on the kind's 6%
58%
launched it
+8 on the kind's 49%
144
libraries own it
1 in 17 of the 2,472 read here
Tooth and Tail ↓
#1 Age of Empires II (2013)#199
42% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Tooth and Tail hold up?

Grows on people

Do the first two hours of Tooth and Tail tell you?

In the first two hours62%recommend it

After that86%recommend it

20 in 100 said no: 11 after the window had closed, 9 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 5.5 hours or less when they gave their verdict. The middle half sat between 2 hours and 14 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 4,180 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 78% recommend it at 2–5 hours, and 95% at 20–50 hours.

24% of its reviews were written inside Steam's two-hour refund window, and 62% of those recommend it. After the window, 86% do. Of the players who gave it a thumbs-down, 53% were already past the window; the typical thumbs-down came 2.5 hours in.

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When would you get there?

6days

At an hour a night, you’d pass the typical player’s 5.5 hours on Thursday, November 19.

Half of its reviewers had played between 2 and 14 hours: Nov 15 to Nov 27 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Tooth and Tail?

The filter

Tyranny of the Masses

20 of every 100 players got to this one and no further.

They hold State of Nature and never earned it.

  1. Launched it100% launched it
  2. State of NatureComplete "To the Ends"−7030% hold it
  3. Tyranny of the MassesComplete "The Hungry Face a Stiff Wind"Filtered −2010% hold it
  4. Peace over MoralityComplete "What Might Be"−55% hold it
  5. We FeastComplete "Victors Will Feast"−22.8% hold it
How this is counted

30% of the players who launched Tooth and Tail hold State of Nature, its first story achievement on Steam, and 2.8% hold We Feast, its last. The steepest drop comes between State of Nature (30%) and Tyranny of the Masses (10%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Tooth and Tail worth it?

Is Tooth and Tail worth it? Mostly.

  • Pricey per hour

    A typical real-time strategy game gives 2.1× the hours for the money

  • Liked

    86% recommend it after the refund windowmost real-time strategy games: 87%

  • Usually played

    58% of owners here have played itmost real-time strategy games: 60%

How this is counted

At Steam's US list price of $19.99, the typical player's 5.5 hours come to $3.63 an hour. Past the two-hour refund window, 86% of its Steam reviewers recommend it. At $3.63 an hour, Tooth and Tail costs more per hour than 200 of 233 real-time strategy games here: the typical one of 233 real-time strategy games here charges $1.71.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (real-time strategy games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Tooth and Tail today?

On PS4 and PC

Its own release still plays there: no collection or remaster needed.

  1. todayPS42017
  2. todayPC2017
How this is counted

From IGDB, found by its Steam app: the machines Tooth and Tail came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Tooth and Tail?

Give the ball your Steam profile link or name. It reads the games you own most like Tooth and Tail, how long each held you against the typical player, and how long Tooth and Tail would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@chlo holds this page

  1. 1st@chlo8.5 h
  2. 2nd@eltorga3.6 h
  3. 3rd@radu1071.6 h
  4. 4th@dougtheduck14 min
  5. 5th@pr-xy12 min

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Tooth and Tail?

  • 1 in 3,630

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Tooth and Tail

  1. 1

    CastleStorm

    Tooth and Tail, but funny, and with destruction

    Liked · 89%Games like CastleStorm

  2. 2

    Circle Empires

    Much the same as Tooth and Tail

    Liked · 89%Games like Circle Empires

  3. 3

    Command & Conquer: Red Alert 2 and Yuri’s Revenge

    Tooth and Tail, but with base building, and retro

  4. 4

    Age of Empires II (2013)

    Tooth and Tail, but medieval, and six times the hours

    Loved · 96%

  5. 5

    Eufloria HD

    Tooth and Tail, but single-player, and relaxing

    Liked · 88%

  6. 6

    Boid

    Tooth and Tail, but free to play, and a third of the hours

    Mixed · 79%

All 30 games like Tooth and Tail, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Tooth and Tail: a kind of game it is that Tooth and Tail is not, a feature its tags carry that Tooth and Tail's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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