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9 Clues 2: The Ward cover

2015 · Hidden Object · Point & Click · Puzzle

How long is9 Clues 2: The Ward?

by Tap It Games

4.5 hours

for the typical playerhalf of them between 3.5 hours and 7.5 hours

Pricey for its length: $3.33 an hour, dearer than 66 of 82 hidden object games here.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 7.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 999 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Monday, October 26.

Half of its reviewers had played between 3.5 and 7.5 hours: Oct 25 to Oct 29 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in 9 Clues 2: The Ward?

Launched it 100%

Earned its most common achievement 62%

Earned a typical achievement 56%

How this is counted

Steam's global achievement stats, as shares of players who launched it. They are not a finish rate.

Is 9 Clues 2: The Ward worth it?

Is 9 Clues 2: The Ward worth it? It depends.

  • Pricey per hour

    A typical hidden object game gives 1.4× the hours for the money

  • Loved

    91% of its reviewers recommend itmost hidden object games: 90%

How this is counted

At Steam's US list price of $14.99, the typical player's 4.5 hours come to $3.33 an hour. 91% of its Steam reviewers recommend it. At $3.33 an hour, 9 Clues 2: The Ward costs more per hour than 66 of 82 hidden object games here: the typical one of 82 hidden object games here charges $2.31.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (hidden object games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like 9 Clues 2: The Ward?

Give the ball your Steam profile link or name. It reads the games you own most like 9 Clues 2: The Ward, how long each held you against the typical player, and how long 9 Clues 2: The Ward would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@foxworks holds this page

  1. 1st@foxworks2 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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