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9 Clues: The Secret of Serpent Creek cover

2014 · Hidden Object · Point & Click · Puzzle

How long is9 Clues: The Secret of Serpent Creek?

by Tap It Games

4 hours

for the typical playerhalf of them between 3 hours and 5.5 hours

Do the first two hours of 9 Clues: The Secret of Serpent Creek tell you?

In the first two hours85%recommend it

After that90%recommend it

18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 3 hours and 5.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,540 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

7% of its reviews were written inside Steam's two-hour refund window, and 85% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 89% were already past the window; the typical thumbs-down came 3.5 hours in.

When would you get there?

4days

At an hour a night, you’d pass the typical player’s 4 hours on Saturday, October 24.

Half of its reviewers had played between 3 and 5.5 hours: Oct 23 to Oct 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

How far do players get in 9 Clues: The Secret of Serpent Creek?

  1. Launched it100% launched it
  2. Shoo!Get rid of Breebo for good.−4258% hold it
  3. Show Me MoreWatch the cutscene in the museum.−157% hold it
  4. ScrupulousGather information on all of the characters.−255% hold it
  5. Dick TracyComplete all the Detective Mode scenes.−154% hold it
  6. Last StandSave yourself.54% hold it
  7. Clue MasterFind all Clues connected to your investigation.54% hold it
How this is counted

58% of the players who launched 9 Clues: The Secret of Serpent Creek hold Shoo!, its first story achievement on Steam, and 54% hold Clue Master, its last.

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is 9 Clues: The Secret of Serpent Creek worth it?

Is 9 Clues: The Secret of Serpent Creek worth it? Mostly.

  • Pricey per hour

    A typical casual game gives 1.6× the hours for the money

  • Loved

    90% recommend it after the refund windowmost casual games: 92%

  • Gets played

    77% of owners here have played itmost casual games: 60%

How this is counted

At Steam's US list price of $14.99, the typical player's 4 hours come to $3.75 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $3.75 an hour, 9 Clues: The Secret of Serpent Creek costs more per hour than 668 of 880 casual games here: the typical one of 880 casual games here charges $2.29.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like 9 Clues: The Secret of Serpent Creek?

Give the ball your Steam profile link or name. It reads the games you own most like 9 Clues: The Secret of Serpent Creek, how long each held you against the typical player, and how long 9 Clues: The Secret of Serpent Creek would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@foxworks holds this page

  1. 1st@foxworks2 h
  2. 2ndopen– – –
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

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