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10 Second Ninja cover

2014 · Platformer · Ninja · Fast-Paced

How long is10 Second Ninja?

by Four Circle Interactive

2 hours

for the typical playerhalf of them between 55 minutes and 4.5 hours

Do the first two hours of 10 Second Ninja tell you?

In the first two hours80%recommend it

After that90%recommend it

7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 55 minutes and 4.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 786 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

47% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 36% were already past the window; the typical thumbs-down came 1 hour in.

When would you get there?

2days

At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.

Half of its reviewers had played between 55 minutes and 4.5 hours: tonight to Oct 25 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in 10 Second Ninja?

The filter

Real Power - Forest

33 of every 100 players got to this one and no further.

They hold S***t Just Got Real and never earned it.

  1. Launched it100% launched it
  2. S***t Just Got RealComplete the tutorial.−2179% hold it
  3. Real Power - ForestFinish the first worldFiltered −3346% hold it
  4. Real Power - CanyonFinish the second world−1927% hold it
  5. Real Power - IceFinish the third world−720% hold it
  6. Real Power - DeathcubeFinish the fourth world−416% hold it
How this is counted

79% of the players who launched 10 Second Ninja hold S*t Just Got Real, its first story achievement on Steam, and 16% hold Real Power - Deathcube, its last. The steepest drop comes between S*t Just Got Real (79%) and Real Power - Forest (46%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is 10 Second Ninja worth it?

Is 10 Second Ninja worth it? Yes.

  • A steal

    2.3× the hours of a typical action game, for the same money

  • Loved

    90% recommend it after the refund windowmost action games: 90%

How this is counted

At Steam's US list price of $1.99, the typical player's 2 hours come to $1.00 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $1.00 an hour, 10 Second Ninja is cheaper per hour than 2071 of 2366 action games here: the typical one of 2366 action games here charges $2.31, so the same $1.99 buys 2.3× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like 10 Second Ninja?

Give the ball your Steam profile link or name. It reads the games you own most like 10 Second Ninja, how long each held you against the typical player, and how long 10 Second Ninja would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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