2014 · Platformer · Ninja · Fast-Paced
How long is10 Second Ninja?
by Four Circle Interactive
2 hours
for the typical playerhalf of them between 55 minutes and 4.5 hours
Short for an action game: 2 hours for the typical player, shorter than 2,175 of 2,366 action games here.
80% recommend it at 0 to 2 hours
87% recommend it at 2 to 5 hours
Do the first two hours of 10 Second Ninja tell you?
In the first two hours80%recommend it
After that90%recommend it
7 of every 20 thumbs-down came after the window had closed, 13 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 2 hours or less when they gave their verdict. The middle half sat between 55 minutes and 4.5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 786 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
47% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 90% do. Of the players who gave it a thumbs-down, 36% were already past the window; the typical thumbs-down came 1 hour in.
When would you get there?
2days
At an hour a night, you’d pass the typical player’s 2 hours on Thursday, October 22.
Half of its reviewers had played between 55 minutes and 4.5 hours: tonight to Oct 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in 10 Second Ninja?

The filter
Real Power - Forest
33 of every 100 players got to this one and no further.
They hold S***t Just Got Real and never earned it.
How this is counted
79% of the players who launched 10 Second Ninja hold S*t Just Got Real, its first story achievement on Steam, and 16% hold Real Power - Deathcube, its last. The steepest drop comes between S*t Just Got Real (79%) and Real Power - Forest (46%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is 10 Second Ninja worth it?
Video Game Backlog
One hour, at list price
10 Second Ninja
- Steam list price, US
- $1.99
- Typical player
- ÷ 2 h
- action game rate
- $2.31/h
- 2 h at that rate
- $5
List price. Not a sale price,
not what anyone paid.
Is 10 Second Ninja worth it? Yes.
A steal
2.3× the hours of a typical action game, for the same money
Loved
90% recommend it after the refund windowmost action games: 90%
How this is counted
At Steam's US list price of $1.99, the typical player's 2 hours come to $1.00 an hour. Past the two-hour refund window, 90% of its Steam reviewers recommend it. At $1.00 an hour, 10 Second Ninja is cheaper per hour than 2071 of 2366 action games here: the typical one of 2366 action games here charges $2.31, so the same $1.99 buys 2.3× the hours.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (action games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like 10 Second Ninja?
Give the ball your Steam profile link or name. It reads the games you own most like 10 Second Ninja, how long each held you against the typical player, and how long 10 Second Ninja would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like 10 Second Ninja
- 10 Second Ninja X2hours
10 Second Ninja X
- Super Meat Boy5.5hours
Super Meat Boy
- Katana ZERO6.5hours
Katana ZERO
- Pizza Tower14hours
Pizza Tower
- The Messenger14hours
The Messenger
- Mark of the Ninja: Remastered10hours
Mark of the Ninja: Remastered
- Lovely Planet2.5hours
Lovely Planet
- Sonic Generations9.5hours
Sonic Generations
- Dustforce7hours
Dustforce
- Sonic CD3.5hours
Sonic CD
- The King's Bird3.5hours
The King's Bird
- Paperball2.5hours
Paperball
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the ones of a similar typical length ahead. Each case wears the hours its own page leads with.



