Phone Calls
You were the man known as Jacket, living in Miami in April 1989. Cryptic answering-machine messages sent you to addresses occupied by Russian mobsters. Wearing an animal mask, you killed them and followed instructions without knowing who gave them. Your first assignment involved stealing and discarding a briefcase. During a later attack on a film producer's villa, you rescued a woman and brought her home.
Questions
You kept taking calls and slaughtering mobsters while the woman began living with you. Familiar shops offered free food and drinks, but your surroundings grew increasingly unreal. Three masked figures questioned you between assignments. At the Phone Hom telephone company, you confronted a man in a motorcycle helmet, Biker. In your recollection, you beat him to death with a golf club.
Visitations
You began seeing corpses where they could not belong. Returning home, you found the woman murdered and a rat-masked gunman waiting. He shot you in the head. You eventually woke in hospital on July 21st: the earlier scenes had unfolded through your coma and damaged memories. Police guarded you as a murder suspect. You overheard that your attacker had been arrested, then escaped.
Connections
You stormed the police station and found Richter, your attacker. He had received strange calls too; whether you spared him depended on you. Police records led you through a mob-owned club to a mansion. You killed the boss's bodyguard, and the boss shot himself. Upstairs, you executed the older mafia leader. On the balcony, you discarded your mask and dropped a photograph, ending your revenge without identifying the callers.
Biker's Search
You then played as Biker as the story returned to May. You wanted out of the telephone assignments and forced contacts to reveal how the calls were concealed. You traced them through Phone Hom. This time, you apparently killed Jacket, contradicting his account of the same fight. The computer led you to a club, where you followed a fleeing janitor toward the operation hidden below.
AnswersThe ending
You confronted two janitors running the calls. Without unlocking their computer, you heard them dismiss the killings as a game. If you unlocked it, you exposed their organization, 50 Blessings: nationalists coercing members into murder to undermine the Russo-American Coalition. They described a wider network with powerful supporters. Whether you killed or spared the janitors was up to you. You rode away into the night, leaving Jacket's revenge and your own investigation with different answers.
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Written by an AI model from the game's wikis, and checked against them part by part by another before it was put here.