Video Game Backlog

2015 · Fast-Paced · Top-Down · Retro

How long isHotline Miami 2: Wrong Number?

by Dennaton Games

11 hours

for the typical playerhalf of them between 5.5 hours and 24 hours

Hotline Miami 2: Wrong Number among the 108 top-down shooters here

The whole tier list
CPlayed tier

#70

of 108

ranked by owners here who played past two hours

38%
got past 2 hours
about the kind's 37%
6%
past 20 hours
+3 on the kind's 3%
57%
launched it
about the kind's 55%
389
libraries own it
1 in 6 of the 2,477 read here
Hotline Miami 2: Wrong Number ↓
#1 Foxhole#108
43% of its owners here never launched it. More or fewer than the next game?Play higher or lower

On the long side for a top-down shooter: 11 hours for the typical player, longer than 109 of 124 top-down shooters here.

Does Hotline Miami 2: Wrong Number hold up?

Wears thin

Do the first two hours of Hotline Miami 2: Wrong Number tell you?

In the first two hours86%recommend it

After that95%recommend it

6 in 100 said no: 5 after the window had closed, 1 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 5.5 hours and 24 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 80,900 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It is recommended most by players at 50–100 hours: 98% of them. Among players past 500 hours that falls to 92%.

6% of its reviews were written inside Steam's two-hour refund window, and 86% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 84% were already past the window; the typical thumbs-down came 6.5 hours in.

Diese Seite auf Deutsch

When would you get there?

11days

At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.

Half of its reviewers had played between 5.5 and 24 hours: Nov 20 to Dec 8 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Before you play Hotline Miami 2: Wrong Number

Or read it on one page

Is Hotline Miami 2: Wrong Number worth it?

Is Hotline Miami 2: Wrong Number worth it? Mostly.

  • Good value

    1.5× the hours of a typical top-down shooter, for the same money

  • Loved

    95% recommend it after the refund windowmost top-down shooters: 89%

  • Usually played

    57% of owners here have played itmost top-down shooters: 67%

How this is counted

At Steam's US list price of $14.99, the typical player's 11 hours come to $1.36 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $1.36 an hour, Hotline Miami 2: Wrong Number is cheaper per hour than 87 of 124 top-down shooters here: the typical one of 124 top-down shooters here charges $2.00, so the same $14.99 buys 1.5× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (top-down shooters) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Hotline Miami 2: Wrong Number today?

Almost anywhere

PC, PS5, Xbox Series, Switch and 2 more.

  1. PS32015
  2. PS Vita2015
  3. todayPS42017in Hotline Miami Collection
  4. todayPC2017in Hotline Miami Collection
  5. todaySwitch2019
  6. todayXbox One2020
  7. todayXbox Series2023
  8. todayPS52023
How this is counted

From IGDB, found by its Steam app: the machines Hotline Miami 2: Wrong Number came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Hotline Miami 2: Wrong Number?

Give the ball your Steam profile link or name. It reads the games you own most like Hotline Miami 2: Wrong Number, how long each held you against the typical player, and how long Hotline Miami 2: Wrong Number would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@pelinal holds this page

  1. 1st@pelinal9.7 h
  2. 2nd@ermoldan9.5 h
  3. 3rd@mr-v7.5 h
  4. 4th@ravage4.4 h
  5. 5th@deafsuki2.1 h
  6. 6th@faassstttt1.6 h
  7. 7th@pr-xy1.5 h
  8. 8th@zocchihedron1.4 h

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Hotline Miami 2: Wrong Number?

  • 1 in 363

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

Games like Hotline Miami 2: Wrong Number

  1. 1

    APE OUT

    Hotline Miami 2, but a beat 'em up, and a fifth of the hours

    Loved · 95%Games like APE OUT

  2. 2

    RUINER

    Hotline Miami 2, but cyberpunk, and isometric

    Liked · 89%Games like RUINER

  3. 3

    12 is Better Than 6

    Hotline Miami 2, but a stealth game, and half the hours

    Liked · 84%Games like 12 is Better Than 6

  4. 4

    OTXO

    Hotline Miami 2, but an action roguelike, and with bullet time

    Loved · 93%Games like OTXO

  5. 5

    GARAGE: Bad Trip

    Hotline Miami 2, but with zombies, and more divisive

    Mixed · 67%

  6. 6

    Maximum Action

    Hotline Miami 2, but first-person, and a third of the hours

    Liked · 89%Games like Maximum Action

All 30 games like Hotline Miami 2: Wrong Number, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Hotline Miami 2: Wrong Number: a kind of game it is that Hotline Miami 2: Wrong Number is not, a feature its tags carry that Hotline Miami 2: Wrong Number's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

Look up another game