Video Game Backlog

2019 · Puzzle · Psychological Horror · Story Rich

How long isYuppie Psycho?

by Baroque Decay

12 hours

for the typical playerhalf of them between 6.5 hours and 18 hours

Yuppie Psycho among the 177 survival horror games here

The whole tier list
CPlayed tier

#106

of 177

ranked by owners here who played past two hours

36%
got past 2 hours
−11 on the kind's 47%
1%
past 20 hours
−12 on the kind's 13%
56%
launched it
−7 on the kind's 63%
100
libraries own it
1 in 25 of the 2,483 read here
Yuppie Psycho ↓
#1 R.E.P.O.#177
44% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Does Yuppie Psycho hold up?

Grows on people

Grows on you seal

87% of its Steam reviewers recommend it at 2–5 hours played, and 99% at 20–50 hours played.

Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.

Do the first two hours of Yuppie Psycho tell you?

In the first two hours80%recommend it

After that96%recommend it

5 in 100 said no: 4 after the window had closed, 1 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 12 hours or less when they gave their verdict. The middle half sat between 6.5 hours and 18 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 9,630 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 87% recommend it at 2–5 hours, and 99% at 20–50 hours.

5% of its reviews were written inside Steam's two-hour refund window, and 80% of those recommend it. After the window, 96% do. Of the players who gave it a thumbs-down, 80% were already past the window; the typical thumbs-down came 5.5 hours in.

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When would you get there?

12days

At an hour a night, you’d pass the typical player’s 12 hours on Thursday, November 26.

Half of its reviewers had played between 6.5 and 18 hours: Nov 21 to Dec 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Yuppie Psycho?

The filter

The Hammer of Witches

19 of every 100 players got to this one and no further.

They hold Welcome to Sintracorp and never earned it.

  1. Launched it100% launched it
  2. Deal with the DevilSign the contract with Sintracorp.−1387% hold it
  3. Welcome to SintracorpAccess Sintranet.−978% hold it
  4. The Hammer of WitchesGet Hexenhammer.Filtered −1959% hold it
  5. Family PlotGet the photo of the Sintra family.−1148% hold it
  6. Employee of the MonthClear the poisonous air and talk to Dumont.−939% hold it
  7. The Key−534% hold it
  8. SheFind the Witch.−232% hold it
  9. Back to WorkGo back to your office after the party.32% hold it
  10. Head of the CompanyRebuild the robot.−230% hold it
  11. Break the CurseWake up Domori.−228% hold it
How this is counted

87% of the players who launched Yuppie Psycho hold Deal with the Devil, its first story achievement on Steam, and 28% hold Break the Curse, its last. The steepest drop comes between Welcome to Sintracorp (78%) and The Hammer of Witches (59%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Yuppie Psycho worth it?

Is Yuppie Psycho worth it? Yes.

  • Good value

    1.9× the hours of a typical survival horror game, for the same money

  • Loved

    96% recommend it after the refund windowmost survival horror games: 90%

  • Usually played

    56% of owners here have played itmost survival horror games: 63%

How this is counted

At Steam's US list price of $16.99, the typical player's 12 hours come to $1.42 an hour. Past the two-hour refund window, 96% of its Steam reviewers recommend it. At $1.42 an hour, Yuppie Psycho is cheaper per hour than 244 of 274 survival horror games here: the typical one of 274 survival horror games here charges $2.75, so the same $16.99 buys 1.9× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival horror games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Yuppie Psycho today?

Almost anywhere

PC, Xbox Series, Switch, PS4 and 1 more.

  1. todayPC2020as Yuppie Psycho: Executive Edition
  2. todayXbox One2022as Yuppie Psycho: Executive Edition
  3. todayXbox Series2022as Yuppie Psycho: Executive Edition
  4. todayPS42022as Yuppie Psycho: Executive Edition
  5. todaySwitch2024in Neon Doctrine's Greatest Hits Vol. 1
How this is counted

From IGDB, found by its Steam app: the machines Yuppie Psycho came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Yuppie Psycho?

Give the ball your Steam profile link or name. It reads the games you own most like Yuppie Psycho, how long each held you against the typical player, and how long Yuppie Psycho would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@tutel holds this page

  1. 1st@tutel7.7 h
  2. 2nd@radu1071.1 h
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

Games like Yuppie Psycho

  1. 1

    The Count Lucanor

    Yuppie Psycho, but dark fantasy, and half the hours

    Loved · 93%Games like The Count Lucanor

  2. 2

    Mad Father

    Yuppie Psycho, but half the hours

    Loved · 97%Games like Mad Father

  3. 3

    Kindergarten 2

    Yuppie Psycho, but funny

    Loved · 98%Games like Kindergarten 2

  4. 4

    Ib

    Yuppie Psycho, but half the hours, and even better loved

    Loved · 99%Games like Ib

  5. 5

    Corpse Party

    Much the same as Yuppie Psycho

    Liked · 89%

  6. 6

    Kindergarten

    Yuppie Psycho, but funny

    Loved · 97%Games like Kindergarten

All 30 games like Yuppie Psycho, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Yuppie Psycho: a kind of game it is that Yuppie Psycho is not, a feature its tags carry that Yuppie Psycho's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

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