2019 · Platformer · 2.5D · Exploration
How long isYooka-Laylee and the Impossible Lair?
by Playtonic Games
11 hours
for the typical playerhalf of them between 3.5 hours and 21 hours
Yooka-Laylee and the Impossible Lair among the 239 2D platformers here
The whole tier list#159
of 239
ranked by owners here who played past two hours
- 33%
- got past 2 hours
- −6 on the kind's 39%
- 2%
- past 20 hours
- −3 on the kind's 5%
- 48%
- launched it
- −10 on the kind's 58%
- 124
- libraries own it
- 1 in 20 of the 2,483 read here
Next to it in the ranking
Rarely seen through: only 6.1% of the players who launched it hold its last story achievement.
57% recommend it at 0 to 2 hours
76% recommend it at 2 to 5 hours
84% recommend it at 10 to 20 hours
92% recommend it at 20 to 50 hours
Does Yooka-Laylee and the Impossible Lair hold up?
Grows on people

76% of its Steam reviewers recommend it at 2–5 hours played, and 92% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of Yooka-Laylee and the Impossible Lair tell you?
In the first two hours57%recommend it
After that85%recommend it
20 in 100 said no: 13 after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 11 hours or less when they gave their verdict. The middle half sat between 3.5 hours and 21 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,450 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 76% recommend it at 2–5 hours, and 92% at 20–50 hours.
16% of its reviews were written inside Steam's two-hour refund window, and 57% of those recommend it. After the window, 85% do. Of the players who gave it a thumbs-down, 65% were already past the window; the typical thumbs-down came 4 hours in.
When would you get there?
11days
At an hour a night, you’d pass the typical player’s 11 hours on Wednesday, November 25.
Half of its reviewers had played between 3.5 and 21 hours: Nov 18 to Dec 5 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in Yooka-Laylee and the Impossible Lair?

The filter
Another Paywall!?
20 of every 100 players got to this one and no further.
They hold Paywalls!? and never earned it.
How this is counted
45% of the players who launched Yooka-Laylee and the Impossible Lair hold Paywalls!?, its first story achievement on Steam, and 6.1% hold HIVE won!, its last. The steepest drop comes between Paywalls!? (45%) and Another Paywall!? (25%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is Yooka-Laylee and the Impossible Lair worth it?
Video Game Backlog
One hour, at list price
Yooka-Laylee and the Impossible Lair
- Steam list price, US
- $29.99
- Typical player
- ÷ 11 h
- 2D platformer rate
- $2.50/h
- 11 h at that rate
- $27
About the going rate
List price. Not a sale price,
not what anyone paid.
Is Yooka-Laylee and the Impossible Lair worth it? Mostly.
Fair price
About what a typical 2D platformer charges: $2.73 an hour
Liked
85% recommend it after the refund windowmost 2D platformers: 91%
Often left unplayed
48% of owners here have played itmost 2D platformers: 64%
How this is counted
At Steam's US list price of $29.99, the typical player's 11 hours come to $2.73 an hour. Past the two-hour refund window, 85% of its Steam reviewers recommend it. An hour of Yooka-Laylee and the Impossible Lair costs about what the typical one of 303 2D platformers here charges $2.50.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (2D platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play Yooka-Laylee and the Impossible Lair today?
Almost anywhere
PC, Switch, PS4 and Xbox One.
- todayPS42019
- todayPC2019
- todayXbox One2019
- todaySwitch2019
How this is counted
From IGDB, found by its Steam app: the machines Yooka-Laylee and the Impossible Lair came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like Yooka-Laylee and the Impossible Lair?
Give the ball your Steam profile link or name. It reads the games you own most like Yooka-Laylee and the Impossible Lair, how long each held you against the typical player, and how long Yooka-Laylee and the Impossible Lair would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@eltorga holds this page
- 1st
@eltorga2.3 h - 2nd
@radu1071 h - 3rdopen– – –
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
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Yooka-Laylee and the Impossible Lair, but faster, and cartoony
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Yooka-Laylee and the Impossible Lair, but half the hours, and even better loved
Loved · 95%
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Yooka-Laylee and the Impossible Lair, but co-op, and a third of the hours
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How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Yooka-Laylee and the Impossible Lair: a kind of game it is that Yooka-Laylee and the Impossible Lair is not, a feature its tags carry that Yooka-Laylee and the Impossible Lair's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.




