Video Game Backlog

2019 · 2D Platformer · Platformer · Precision Platformer

How long isAlmost There: The Platformer?

by Bony Yousuf

1.5 hours

for the typical playerhalf of them between 35 minutes and 4.5 hours

Almost There: The Platformer cover

Almost There: The Platformer among the 77 precision platformers here

The whole tier list
CPlayed tier

#53

of 77

ranked by owners here who played past two hours

33%
got past 2 hours
−9 on the kind's 42%
0%
past 20 hours
−6 on the kind's 6%
57%
launched it
−7 on the kind's 64%
99
libraries own it
1 in 25 of the 2,483 read here
Almost There: The Platformer ↓
#1 Geometry Dash#77
43% of its owners here never launched it. More or fewer than the next game?Play higher or lower

Do the first two hours of Almost There: The Platformer tell you?

In the first two hours53%recommend it

After that78%recommend it

35 in 100 said no: 10 after the window had closed, 25 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 1.5 hours or less when they gave their verdict. The middle half sat between 35 minutes and 4.5 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 492 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

54% of its reviews were written inside Steam's two-hour refund window, and 53% of those recommend it. After the window, 78% do. Of the players who gave it a thumbs-down, 28% were already past the window; the typical thumbs-down came 50 minutes in.

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When would you get there?

2days

At an hour a night, you’d pass the typical player’s 1.5 hours on Monday, November 16.

Half of its reviewers had played between 35 minutes and 4.5 hours: tonight to Nov 19 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Almost There: The Platformer?

The filter

Lasers and Spikes

19 of every 100 players got to this one and no further.

They hold Learning to Jump and never earned it.

  1. Launched it100% launched it
  2. Learning to JumpComplete World 1 Tier 1−6733% hold it
  3. Lasers and SpikesComplete World 1 Tier 2Filtered −1914% hold it
  4. More Lasers and More SpikesComplete World 1 Tier 3−59% hold it
  5. Hello MissilesComplete World 3 Tier 1−18.3% hold it
  6. Bouncing To Greater HeightsComplete World 2 Tier 2−16.5% hold it
  7. So Many Lasers and Spikes!Complete World 1 Tier 4−15.7% hold it
  8. Hello Spinning LasersComplete World 3 Tier 2−15% hold it
  9. DexterityComplete World 1 Tier 54.5% hold it
  10. Hello Everything At OnceComplete World 3 Tier 3−14.1% hold it
  11. InvincibilityComplete World 2 Tier 43.8% hold it
  12. InsanityComplete World 3 Tier 43.5% hold it
How this is counted

33% of the players who launched Almost There: The Platformer hold Learning to Jump, its first story achievement on Steam, and 3.5% hold Insanity, its last. The steepest drop comes between Learning to Jump (33%) and Lasers and Spikes (14%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Almost There: The Platformer worth it?

Is Almost There: The Platformer worth it? Probably not.

  • Pricey per hour

    A typical precision platformer gives 2.7× the hours for the money

  • Mixed

    78% recommend it after the refund windowmost precision platformers: 91%

  • Often left unplayed

    57% of owners here have played itmost precision platformers: 71%

How this is counted

At Steam's US list price of $9.99, the typical player's 1.5 hours come to $6.66 an hour. Past the two-hour refund window, 78% of its Steam reviewers recommend it. At $6.66 an hour, Almost There: The Platformer costs more per hour than 103 of 104 precision platformers here: the typical one of 104 precision platformers here charges $2.50.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (precision platformers) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Where can I play Almost There: The Platformer today?

Almost anywhere

PC, Switch, PS4, Xbox One and 2 more.

  1. todayAndroid2018
  2. todayiPhone2018
  3. todayPS42019
  4. todayPC2019
  5. todaySwitch2019
  6. todayXbox One2020in Minimalist Bundle
How this is counted

From IGDB, found by its Steam app: the machines Almost There: The Platformer came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.

Would you like Almost There: The Platformer?

Give the ball your Steam profile link or name. It reads the games you own most like Almost There: The Platformer, how long each held you against the typical player, and how long Almost There: The Platformer would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

@eltorga holds this page

  1. 1st@eltorga4 h
  2. 2nd@radu1071.1 h
  3. 3rdopen– – –

Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.

What did people here do with Almost There: The Platformer?

  • 1 in 1,210

    Name 100 runs say its name: players asked to name 100 games from memory

How this is counted

Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.

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