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Yaoling: Mythical Journey cover

2025 · Creature Collector · RPG · Open World

How long isYaoling: Mythical Journey?

by RAYKA STUDIO

16 hours

for the typical playerhalf of them between 6 hours and 37 hours

Does Yaoling: Mythical Journey hold up?

Holds steady

Do the first two hours of Yaoling: Mythical Journey tell you?

In the first two hours76%recommend it

After that91%recommend it

16 of every 20 thumbs-down came after the window had closed, 4 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 16 hours or less when they gave their verdict. The middle half sat between 6 hours and 37 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 3,550 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 90% and 92% recommend it at every stage past the first two hours.

7% of its reviews were written inside Steam's two-hour refund window, and 76% of those recommend it. After the window, 91% do. Of the players who gave it a thumbs-down, 82% were already past the window; the typical thumbs-down came 12 hours in.

When would you get there?

16days

At an hour a night, you’d pass the typical player’s 16 hours on Thursday, November 5.

Half of its reviewers had played between 6 and 37 hours: Oct 26 to Nov 26 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Yaoling: Mythical Journey?

The filter

Splitting Wood

20 of every 100 players got to this one and no further.

They hold First Love and never earned it.

  1. Launched it100% launched it
  2. First LovePick your starter−397% hold it
  3. Splitting WoodDefeat the School of NatureFiltered −2077% hold it
  4. Taming BeastsDefeat the School of Beasts−671% hold it
  5. Roar of FireDefeat the Lord of Flames−467% hold it
  6. Hunting PreyDefeat the School of Hunt−463% hold it
  7. Squashing BugsDefeat the School of Insects−558% hold it
  8. Bending ForceDefeat the School of Force−553% hold it
  9. Heart of WinterDefeat the Lord of Frost−647% hold it
  10. Muting ThunderDefeat the School of Thunder−938% hold it
  11. Chasing ShadowsDefeat the School of Shadow−830% hold it
  12. A Mythical JourneyComplete the main story−624% hold it
How this is counted

97% of the players who launched Yaoling: Mythical Journey hold First Love, its first story achievement on Steam, and 24% hold A Mythical Journey, its last. The steepest drop comes between First Love (97%) and Splitting Wood (77%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Yaoling: Mythical Journey worth it?

Is Yaoling: Mythical Journey worth it? Yes.

  • Good value

    1.8× the hours of a typical casual game, for the same money

  • Loved

    91% recommend it after the refund windowmost casual games: 92%

How this is counted

At Steam's US list price of $19.99, the typical player's 16 hours come to $1.25 an hour. Past the two-hour refund window, 91% of its Steam reviewers recommend it. At $1.25 an hour, Yaoling: Mythical Journey is cheaper per hour than 688 of 880 casual games here: the typical one of 880 casual games here charges $2.29, so the same $19.99 buys 1.8× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (casual games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Yaoling: Mythical Journey?

Give the ball your Steam profile link or name. It reads the games you own most like Yaoling: Mythical Journey, how long each held you against the typical player, and how long Yaoling: Mythical Journey would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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