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2025 · Idler · Word Game · RPG

How long isxiuzhen idle?

by 游戏养家工作室

65 hours

for the typical playerhalf of them between 15 hours and 245 hours

Does xiuzhen idle hold up?

Holds steady

Do the first two hours of xiuzhen idle tell you?

In the first two hours61%recommend it

After that80%recommend it

18 of every 20 thumbs-down came after the window had closed, 2 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 65 hours or less when they gave their verdict. The middle half sat between 15 hours and 245 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,400 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It holds steady: between 77% and 83% recommend it at every stage past the first two hours.

5% of its reviews were written inside Steam's two-hour refund window, and 61% of those recommend it. After the window, 80% do. Of the players who gave it a thumbs-down, 90% were already past the window; the typical thumbs-down came 56 hours in.

When would you get there?

9weeks

At an hour a night, you’d pass the typical player’s 65 hours on Friday, December 25.

Half of its reviewers had played between 15 and 245 hours: Nov 5 to Jun 23, 2027 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is xiuzhen idle worth it?

Is xiuzhen idle worth it? Yes.

  • A steal

    7.2× the hours of a typical idle game, for the same money

  • Liked

    80% recommend it after the refund windowmost idle games: 91%

How this is counted

At Steam's US list price of $5.99, the typical player's 65 hours come to 9¢ an hour. Past the two-hour refund window, 80% of its Steam reviewers recommend it. At 9¢ an hour, xiuzhen idle is cheaper per hour than 74 of 78 idle games here: the typical one of 78 idle games here charges 66¢, so the same $5.99 buys 7.2× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (idle games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like xiuzhen idle?

Give the ball your Steam profile link or name. It reads the games you own most like xiuzhen idle, how long each held you against the typical player, and how long xiuzhen idle would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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