Video Game BacklogAnalyze your library
Increlution cover

2021 · Incremental · Idler · Time Management

How long isIncrelution?

by Gniller

145 hours

for the typical playerhalf of them between 26 hours and 495 hours

Do the first two hours of Increlution tell you?

19 of every 20 thumbs-down came after the window had closed, 1 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 145 hours or less when they gave their verdict. The middle half sat between 26 hours and 495 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,260 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

Of the players who gave it a thumbs-down, 93% were already past the window; the typical thumbs-down came 54 hours in.

When would you get there?

21weeks

At an hour a night, you’d pass the typical player’s 145 hours on Monday, March 15, 2027.

Half of its reviewers had played between 26 and 495 hours: Nov 16 to Feb 28, 2028 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Is Increlution worth it?

Is Increlution worth it? Yes.

  • A steal

    38.9× the hours of a typical incremental game, for the same money

  • Liked

    85% of its reviewers recommend itmost incremental games: 92%

How this is counted

At Steam's US list price of $3.99, the typical player's 145 hours come to 3¢ an hour. 85% of its Steam reviewers recommend it. At 3¢ an hour, Increlution is the cheapest hour of all 88 incremental games here: the typical one of 88 incremental games here charges $1.07, so the same $3.99 buys 38.9× the hours.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (incremental games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Increlution?

Give the ball your Steam profile link or name. It reads the games you own most like Increlution, how long each held you against the typical player, and how long Increlution would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Increlution

All 30 games like Increlution, and which you already own
How this is counted

The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.