Hours played
How long do people play XCOM: Enemy Unknown?
Half of its Steam reviewers had played 40 hours or less when they gave their verdict. The middle half sat between 18 hours and 85 hours.
First 2 h
68% recommend
2–5 h
86% recommend
5–10 h
90% recommend
10–20 h
92% recommend
20–50 h
95% recommend
50–100 h
96% recommend
100–200 h
96% recommend
200–500 h
95% recommend
500 h and up
96% recommend
One token is 1% of its Steam reviews, standing at the hours its author had played. Amber recommends it, red does not. Counted from about 58,700 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
Does XCOM: Enemy Unknown hold up?
It grows on people: 86% recommend it at 2–5 hours, and 96% past 500 hours.
The refund window
Do the first two hours of XCOM: Enemy Unknown tell you?
3% of its reviews were written inside Steam's two-hour refund window, and 68% of those recommend it. After the window, 94% do. Of the players who gave it a thumbs-down, 87% were already past the window; the typical thumbs-down came 22 hours in.
Out of every 20 thumbs-down, 3 came while a refund was still possible and 17 after the window had closed.
Seal
XCOM: Enemy Unknown grows on you

Grows on you
86% of its Steam reviewers recommend it at 2–5 hours played, and 96% past 500 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Made this game? Put the seal on your site
<a href="https://www.videogamebacklog.com/game/xcom-enemy-unknown#seals"><img src="https://www.videogamebacklog.com/game/xcom-enemy-unknown/seal/grows-on-you.png" width="160" height="160" alt="XCOM: Enemy Unknown: Grows on you. 86% of its Steam reviewers recommend it at 2–5 hours played, and 96% past 500 hours played."></a>Where players stop
How far do players get in XCOM: Enemy Unknown?
70% of the players who launched XCOM: Enemy Unknown hold Prisoner of War, its first story achievement on Steam, and 32% hold Humanity's Savior, its last. The steepest drop comes between X Marks the Spot (61%) and Off My Planet (52%).
Launched it
100%
Prisoner of War
Capture a live alien.
70% hold it
The Gatekeeper
Stun an Outsider.
63% hold it
X Marks the Spot
Uncover the alien base's location.
61% hold it
The wall · 9 of every 100 get no further
Off My Planet
Recover the Hyperwave Beacon.
52% hold it
Ride the Lightning
Build a Firestorm.
47% hold it
See All, Know All
Build the Hyperwave Relay.
45% hold it
Beyond the Veil
Find a soldier with the Gift.
43% hold it
And Hell's Coming With Me
Successfully assault an Overseer UFO.
40% hold it
On the Shoulders of Giants
Build the Gollop Chamber.
38% hold it
The Volunteer
Make contact with the Ethereal hive mind.
35% hold it
Humanity's Savior
Beat the game on any difficulty.
32% hold it
One token is 1 of every 100 players who launched it, standing at the last story achievement they hold. Red stopped at the wall, amber hold the last one. Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate.
Everyone's copy
14 of 42 copies here were never launched
In 42 libraries here. 14 never launched it; the typical player who did put in 12 h. 1 finished it.
Name 100
How well it's remembered
Named in 2.7% of Name 100 runs, about 1 in 37: people remember it when asked to name 100 games from memory.