2025 · RPG · Survival · Education
How long isWolfQuest: Classic?
by eduweb
10 hours
for the typical playerhalf of them between 4 hours and 35 hours
Well loved: 95% recommend it past the refund window, better reviewed than 232 of 267 survival games here.
65% recommend it at 0 to 2 hours
89% recommend it at 2 to 5 hours
91% recommend it at 5 to 10 hours
99% recommend it at 10 to 20 hours
98% recommend it at 20 to 50 hours
Does WolfQuest: Classic hold up?
Grows on people

89% of its Steam reviewers recommend it at 2–5 hours played, and 98% at 20–50 hours played.
Earned when the share recommending a game rises 8 points or more from its first stage past the two-hour mark to its last, never falls 5 points on the way, and at least 80% of all its Steam reviewers recommend it. Every game that holds it.
Do the first two hours of WolfQuest: Classic tell you?
In the first two hours65%recommend it
After that95%recommend it
10 of every 20 thumbs-down came after the window had closed, 10 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 4 hours and 35 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,670 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 89% recommend it at 2–5 hours, and 98% at 20–50 hours.
14% of its reviews were written inside Steam's two-hour refund window, and 65% of those recommend it. After the window, 95% do. Of the players who gave it a thumbs-down, 49% were already past the window; the typical thumbs-down came 2 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Saturday, October 31.
Half of its reviewers had played between 4 and 35 hours: Oct 25 to Nov 25 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Is WolfQuest: Classic worth it?
Video Game Backlog
One hour, at list price
WolfQuest: Classic
- Steam list price, US
- $29.99
- Typical player
- ÷ 10 h
- survival game rate
- $2.00/h
- 10 h at that rate
- $20
List price. Not a sale price,
not what anyone paid.
Is WolfQuest: Classic worth it? Mostly.
Pricey per hour
A typical survival game gives 1.5× the hours for the money
Loved
95% recommend it after the refund windowmost survival games: 85%
How this is counted
At Steam's US list price of $29.99, the typical player's 10 hours come to $3.00 an hour. Past the two-hour refund window, 95% of its Steam reviewers recommend it. At $3.00 an hour, WolfQuest: Classic costs more per hour than 196 of 267 survival games here: the typical one of 267 survival games here charges $2.00.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (survival games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Would you like WolfQuest: Classic?
Give the ball your Steam profile link or name. It reads the games you own most like WolfQuest: Classic, how long each held you against the typical player, and how long WolfQuest: Classic would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like WolfQuest: Classic
- WolfQuest: Anniversary Edition31hours
WolfQuest: Anniversary Edition
- theHunter: Call of the Wild™19hours
theHunter: Call of the Wild™
- Far Cry 523hours
Far Cry 5
- Animalia Survival14hours
Animalia Survival
- MONSTER HUNTER RISE46hours
MONSTER HUNTER RISE
- Ancestors: The Humankind Odyssey11hours
Ancestors: The Humankind Odyssey
- OUTBRK7.5hours
OUTBRK
- Far Cry 421hours
Far Cry 4
- Way of the Hunter12hours
Way of the Hunter
- Stone Simulator4hours
Stone Simulator
- PC Building Simulator11hours
PC Building Simulator
- WILD HEARTS™9.5hours
WILD HEARTS™
How this is counted
The same series first, then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Each case wears the hours its own page leads with.