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Werewolf: The Apocalypse - Earthblood cover

2022 · Stealth · Beat 'em up · Werewolves

How long isWerewolf: The Apocalypse - Earthblood?

by Cyanide Studio

6.5 hours

for the typical playerhalf of them between 2.5 hours and 13 hours

Does Werewolf: The Apocalypse - Earthblood hold up?

Grows on people

Do the first two hours of Werewolf: The Apocalypse - Earthblood tell you?

In the first two hours43%recommend it

After that77%recommend it

12 of every 20 thumbs-down came after the window had closed, 8 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 6.5 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 13 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 1,830 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

It grows on people: 72% recommend it at 2–5 hours, and 81% at 10–20 hours.

23% of its reviews were written inside Steam's two-hour refund window, and 43% of those recommend it. After the window, 77% do. Of the players who gave it a thumbs-down, 58% were already past the window; the typical thumbs-down came 3 hours in.

When would you get there?

7days

At an hour a night, you’d pass the typical player’s 6.5 hours on Tuesday, October 27.

Half of its reviewers had played between 2.5 and 13 hours: Oct 23 to Nov 2 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Werewolf: The Apocalypse - Earthblood?

The filter

Endron’s training facility

18 of every 100 players got to this one and no further.

They hold Lone Wolf and never earned it.

  1. Launched it100% launched it
  2. Lone WolfSteal the explosives−4753% hold it
  3. Endron’s training facilityTake down Endron's training facilityFiltered −1835% hold it
  4. The Dam−1124% hold it
  5. Killed in actionKill Rodko−519% hold it
  6. Wyrm’s PaybackDefend Tarker's Mill19% hold it
  7. The Viridian State PrisonInfiltrate Viridian State Prison−217% hold it
  8. Shadows of the ImpergiumGet access to Endron's HQ−215% hold it
  9. The Endron BuildingChase Wadkins15% hold it
  10. Mass ExorcismSave Onawa15% hold it
  11. Two birds one stoneKill the Black Spiral Dancers−114% hold it
  12. To the Last BattleFinish the game14% hold it
How this is counted

53% of the players who launched Werewolf: The Apocalypse - Earthblood hold Lone Wolf, its first story achievement on Steam, and 14% hold To the Last Battle, its last. The steepest drop comes between Lone Wolf (53%) and Endron’s training facility (35%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Werewolf: The Apocalypse - Earthblood worth it?

Is Werewolf: The Apocalypse - Earthblood worth it? It depends.

  • Pricey per hour

    A typical adventure game gives 2.1× the hours for the money

  • Mixed

    77% recommend it after the refund windowmost adventure games: 90%

How this is counted

At Steam's US list price of $29.99, the typical player's 6.5 hours come to $4.61 an hour. Past the two-hour refund window, 77% of its Steam reviewers recommend it. At $4.61 an hour, Werewolf: The Apocalypse - Earthblood costs more per hour than 1838 of 2083 adventure games here: the typical one of 2083 adventure games here charges $2.22.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (adventure games) is named by its strongest Steam tags, a narrow kind before a wide one, among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Werewolf: The Apocalypse - Earthblood?

Give the ball your Steam profile link or name. It reads the games you own most like Werewolf: The Apocalypse - Earthblood, how long each held you against the typical player, and how long Werewolf: The Apocalypse - Earthblood would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

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