2018 · Online Co-Op · Puzzle · Escape Room
How long isWe Were Here Too?
by Total Mayhem Games
4 hours
for the typical playerhalf of them between 2.5 hours and 5 hours
We Were Here Too among the 29 escape room games here
The whole tier list#9
of 29
ranked by owners here who played past two hours
- 54%
- got past 2 hours
- +5 on the kind's 49%
- 0%
- past 20 hours
- −3 on the kind's 3%
- 66%
- launched it
- about the kind's 65%
- 236
- libraries own it
- 1 in 10 of the 2,453 read here
Next to it in the ranking
Less loved than most: only 82% recommend it past the refund window, reviewed worse than 48 of 55 escape room games here.
46% recommend it at 0 to 2 hours
80% recommend it at 2 to 5 hours
89% recommend it at 5 to 10 hours
91% recommend it at 10 to 20 hours
Does We Were Here Too hold up?
Grows on people
Do the first two hours of We Were Here Too tell you?
In the first two hours46%recommend it
After that82%recommend it
22 in 100 said no: 15 after the window had closed, 7 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 4 hours or less when they gave their verdict. The middle half sat between 2.5 hours and 5 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 11,500 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 80% recommend it at 2–5 hours, and 91% at 10–20 hours.
13% of its reviews were written inside Steam's two-hour refund window, and 46% of those recommend it. After the window, 82% do. Of the players who gave it a thumbs-down, 69% were already past the window; the typical thumbs-down came 3 hours in.
When would you get there?
4days
At an hour a night, you’d pass the typical player’s 4 hours on Tuesday, November 17.
Half of its reviewers had played between 2.5 and 5 hours: Nov 16 to Nov 18 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in We Were Here Too?

The filter
Step by Step
4 of every 100 players got to this one and no further.
They hold Occultist Culling and never earned it.
How this is counted
58% of the players who launched We Were Here Too hold Big Hit, its first story achievement on Steam, and 43% hold Ups and Downs, its last. The steepest drop comes between Occultist Culling (55%) and Step by Step (51%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Where did you leave it?
Stopped part way? Your Steam profile brings back the story so far, read aloud, up to the last story achievement you hold. Nothing past it.
No Steam, or played it elsewhere?
Is We Were Here Too worth it?
Video Game Backlog
One hour, at list price
We Were Here Too
- Steam list price, US
- $9.99
- Typical player
- ÷ 4 h
- escape room game rate
- $2.22/h
- 4 h at that rate
- $9
About the going rate
List price. Not a sale price,
not what anyone paid.
Is We Were Here Too worth it? Mostly.
Fair price
About what a typical escape room game charges: $2.50 an hour
Liked
82% recommend it after the refund windowmost escape room games: 93%
Usually played
66% of owners here have played itmost escape room games: 64%
How this is counted
At Steam's US list price of $9.99, the typical player's 4 hours come to $2.50 an hour. Past the two-hour refund window, 82% of its Steam reviewers recommend it. An hour of We Were Here Too costs about what the typical one of 55 escape room games here charges $2.22.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (escape room games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play We Were Here Too today?
Almost anywhere
PC, PS5, Xbox Series, Switch and 2 more.
- todayPC2018
- todayXbox One2020in We Were Here Series Bundle
- todayPS42023in We Were Here Series Bundle
- todayXbox Series2023in We Were Here Series Bundle
- todayPS52025
- todaySwitch2025
How this is counted
From IGDB, found by its Steam app: the machines We Were Here Too came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like We Were Here Too?
Give the ball your Steam profile link or name. It reads the games you own most like We Were Here Too, how long each held you against the typical player, and how long We Were Here Too would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
@artorian holds this page
- 1st
@artorian5 h - 2nd
@derk4.7 h - 3rd
@zocchihedron3.6 h - 4th
@nestortillo2.6 h - 5th
@eltorga2.2 h - 6th
@squirt2.1 h - 7th
@player-331.9 h - 8th
@cicliy1.4 h
Public pages here, by the hours Steam has on this game. From two hours up, the most hours holds the page.
What did people here do with We Were Here Too?
1 in 101
Name 100 runs say its name: players asked to name 100 games from memory
How this is counted
Counted from the Steam libraries read here and the pages kept here, not from all of Steam's players. A case is one owner, or one in twenty of them when there are more.
Games like We Were Here Too
Escape Memoirs: Mini Stories
We Were Here Too, but free to play
Liked · 83%Games like Escape Memoirs: Mini Stories
Tick Tock: A Tale for Two
Much the same as We Were Here Too
Liked · 85%Games like Tick Tock: A Tale for Two
The Past Within
We Were Here Too, but a point-and-click adventure, and even better loved
Loved · 95%Games like The Past Within
Unboxing the Cryptic Killer
We Were Here Too, but 2D
Loved · 90%Games like Unboxing the Cryptic Killer
Unsolved Case
We Were Here Too, but free to play, and a third of the hours
Liked · 88%Games like Unsolved Case
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from We Were Here Too: a kind of game it is that We Were Here Too is not, a feature its tags carry that We Were Here Too's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.









