2019 · Historical · Choices Matter · Political Sim
How long isWe. The Revolution?
10 hours
for the typical playerhalf of them between 4 hours and 16 hours
We. The Revolution among the 259 management games here
The whole tier list#171
of 259
ranked by owners here who played past two hours
- 31%
- got past 2 hours
- −11 on the kind's 42%
- 2%
- past 20 hours
- −6 on the kind's 8%
- 51%
- launched it
- −6 on the kind's 56%
- 59
- libraries own it
- 1 in 42 of the 2,477 read here
Next to it in the ranking
Rarely seen through: only 15% of the players who launched it hold its last story achievement.
55% recommend it at 0 to 2 hours
74% recommend it at 2 to 5 hours
77% recommend it at 5 to 10 hours
78% recommend it at 10 to 20 hours
82% recommend it at 20 to 50 hours
Does We. The Revolution hold up?
Grows on people
Do the first two hours of We. The Revolution tell you?
In the first two hours55%recommend it
After that78%recommend it
25 in 100 said no: 19 after the window had closed, 6 while a refund was still possible.
How this is counted
Half of its Steam reviewers had played 10 hours or less when they gave their verdict. The middle half sat between 4 hours and 16 hours.
One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 2,510 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.
It grows on people: 74% recommend it at 2–5 hours, and 82% at 20–50 hours.
13% of its reviews were written inside Steam's two-hour refund window, and 55% of those recommend it. After the window, 78% do. Of the players who gave it a thumbs-down, 77% were already past the window; the typical thumbs-down came 7.5 hours in.
When would you get there?
10days
At an hour a night, you’d pass the typical player’s 10 hours on Tuesday, November 24.
Half of its reviewers had played between 4 and 16 hours: Nov 18 to Nov 30 at this pace.
How this is counted
The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.
Where do players get filtered in We. The Revolution?

The filter
Equality
11 of every 100 players got to this one and no further.
They hold Freedom and never earned it.
How this is counted
31% of the players who launched We. The Revolution hold Freedom, its first story achievement on Steam, and 15% hold Brotherhood, its last. The steepest drop comes between Freedom (31%) and Equality (20%).
Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.
Is We. The Revolution worth it?
Video Game Backlog
One hour, at list price
We. The Revolution
- Steam list price, US
- $19.99
- Typical player
- ÷ 10 h
- management game rate
- $1.67/h
- 10 h at that rate
- $17
About the going rate
List price. Not a sale price,
not what anyone paid.
Is We. The Revolution worth it? Mostly.
Fair price
About what a typical management game charges: $2.00 an hour
Mixed
78% recommend it after the refund windowmost management games: 87%
Usually played
51% of owners here have played itmost management games: 59%
How this is counted
At Steam's US list price of $19.99, the typical player's 10 hours come to $2.00 an hour. Past the two-hour refund window, 78% of its Steam reviewers recommend it. An hour of We. The Revolution costs about what the typical one of 443 management games here charges $1.67.
The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (management games) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.
Where can I play We. The Revolution today?
Almost anywhere
PC, Switch, PS4 and Xbox One.
- todayPS42021in Historical Trilogy
- todayPC2021in Historical Trilogy
- todayXbox One2021in Historical Trilogy
- todaySwitch2023in Historical Trilogy
How this is counted
From IGDB, found by its Steam app: the machines We. The Revolution came out on and the year it first reached each, and the collections, ports, remasters and remakes that carry it. A machine counts for today while it, or the one after it, still plays its games and its store sells them: Switch, PlayStation 4 and 5, Xbox One and Series, PC and phones. A PC release from before 2005 counts as gone, unless Steam sells it. IGDB does not say when a store stopped selling a release, so a delisted one can still show here.
Would you like We. The Revolution?
Give the ball your Steam profile link or name. It reads the games you own most like We. The Revolution, how long each held you against the typical player, and how long We. The Revolution would take you. Public profiles only. No account needed, and no library is saved.
How this is counted
It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.
Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.
Games like We. The Revolution
Beholder 2
We. The Revolution, but dystopian, and with several endings
Liked · 87%Games like Beholder 2
Through The Darkest of Times
We. The Revolution, but a turn-based strategy game, and set in World War II
Liked · 84%Games like Through The Darkest of Times
Suzerain
We. The Revolution, but an interactive fiction game, and told in text
Loved · 92%Games like Suzerain
Pentiment
We. The Revolution, but a detective game, and even better loved
Loved · 95%Games like Pentiment
How this is counted
Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from We. The Revolution: a kind of game it is that We. The Revolution is not, a feature its tags carry that We. The Revolution's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.

