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2018 · RPG · Strategy RPG · Tactical RPG

How long isWartile?

4.5 hours

for the typical playerhalf of them between 1.5 hours and 12 hours

Wartile cover

Do the first two hours of Wartile tell you?

In the first two hours55%recommend it

After that84%recommend it

9 of every 20 thumbs-down came after the window had closed, 11 while a refund was still possible.

How this is counted

Half of its Steam reviewers had played 4.5 hours or less when they gave their verdict. The middle half sat between 1.5 hours and 12 hours.

One token is 1% of its Steam reviews, standing at the hours its author had played. Counted from about 727 Steam reviews, by the hours each author had played when they wrote theirs. It is not a time to beat.

30% of its reviews were written inside Steam's two-hour refund window, and 55% of those recommend it. After the window, 84% do. Of the players who gave it a thumbs-down, 46% were already past the window; the typical thumbs-down came 1.5 hours in.

When would you get there?

5days

At an hour a night, you’d pass the typical player’s 4.5 hours on Tuesday, October 27.

Half of its reviewers had played between 1.5 and 12 hours: Oct 24 to Nov 3 at this pace.

How this is counted

The typical player's hours are the hours Steam reviewers had played when they wrote their review, not a time to beat. The days count from today, playing the hours the pace says on each day.

Where do players get filtered in Wartile?

The filter

The Fate of Norns

18 of every 100 players got to this one and no further.

They hold Treacherous Gods and never earned it.

  1. Launched it100% launched it
  2. The New DawnComplete the Tears of Eir Battleboard−4951% hold it
  3. Treacherous GodsComplete the Lost Norse Battleboard−942% hold it
  4. The Fate of NornsComplete the Dark Forest BattleboardFiltered −1824% hold it
  5. The Arrival of the Fimbul WinterComplete the Heidrun Clan Battleboard−519% hold it
  6. The Last with Pagan BloodComplete the Rescue Battleboard−514% hold it
  7. Unsung HeroesComplete the Alfablod Battleboard−58.6% hold it
  8. The Sound of Eight HoovesComplete the Monastery Battleboard−18.4% hold it
  9. King of StormsComplete the Thor's Wrath Battleboard−26% hold it
  10. The ChieftainComplete the first difficulty tier of all the Battleboards−14.9% hold it
  11. Valhall Awaits MeComplete the Jotunheim Battleboard4.8% hold it
  12. Coming of the TideComplete the Nilfheim Battleboard−14% hold it
How this is counted

51% of the players who launched Wartile hold The New Dawn, its first story achievement on Steam, and 4% hold Coming of the Tide, its last. The steepest drop comes between Treacherous Gods (42%) and The Fate of Norns (24%).

Steam's global achievement stats count everyone who ever launched the game, people still playing included. They are not a finish rate. The filter is the steepest drop between two story achievements; the players who never reached the first one barely started, and are never the filter.

Is Wartile worth it?

Is Wartile worth it? It depends.

  • Pricey per hour

    A typical strategy RPG gives 2.4× the hours for the money

  • Liked

    84% recommend it after the refund windowmost strategy RPGs: 86%

How this is counted

At Steam's US list price of $19.99, the typical player's 4.5 hours come to $4.44 an hour. Past the two-hour refund window, 84% of its Steam reviewers recommend it. At $4.44 an hour, Wartile costs more per hour than 21 of 21 strategy RPGs here: the typical one of 21 strategy RPGs here charges $1.87.

The price is Steam's US list price for the game by itself: not a sale price, a bundle or what anyone paid. The hours are the ones its reviewers had played, not a time to beat. Its kind (strategy RPGs) is what the game is first, as a model that knows games named it once from a list of Steam's kinds (for a game it did not know, its strongest Steam tags name it), among the kinds with at least 20 priced games here; failing that, by its Steam genre. The going rate is the middle hourly cost of those games, and the receipt prices its typical hours at it. The words beside it compare it with its kind: loved is 90% recommending it or more, liked 80%, mixed 65%; it gets played when a quarter fewer of the owners read here never launched it than of its kind's typical game. Whether it holds up is drawn on the hours road above, and counts toward the one-word answer.

Would you like Wartile?

Give the ball your Steam profile link or name. It reads the games you own most like Wartile, how long each held you against the typical player, and how long Wartile would take you. Public profiles only. No account needed, and no library is saved.

How this is counted

It reads how long you tend to stay: across every game you've played whose typical hours it knows (free games left out), how often you went past the typical player and how often you left before half their hours. It glows when you often stay past them, dims when you often leave early, and needs five played games to read at all. Then it shows the games you own most like this one, by the same measure as the shelf of games like it, each with your hours against the typical player's.

Why not a forecast for this game: on 36,766 Steam libraries, how a player did on games like one told little beyond how long they stay in games at all, so those games are shown as evidence and never scored. Nothing of the library is kept.

Games like Wartile

  1. 1

    Tales And Tactics

    Wartile, but a roguelite, and twice the hours

    Mixed · 78%

  2. 2

    King's Bounty: Crossworlds

    Wartile, but turn-based, and eight times the hours

    Loved · 92%

  3. 3

    King's Bounty: The Legend

    Wartile, but turn-based, and eight times the hours

    Loved · 91%

  4. 4

    Braveland

    Wartile, but hand-drawn, and turn-based

    Liked · 81%

  5. 5

    King's Bounty II

    Wartile, but three times the hours, and more divisive

    Divisive · 62%

  6. 6

    Partisans 1941

    Wartile, but a stealth game, and three times the hours

    Liked · 82%

All 30 games like Wartile, and which you already own
How this is counted

Its own series apart, where it plays alike; then the games sharing the most of its strongest Steam tags, genres and themes, the better known ahead among the about as alike. A model that knows games read the list once: the ones it said do not play like this game are left out, the closest come first. Under each name, what sets it apart from Wartile: a kind of game it is that Wartile is not, a feature its tags carry that Wartile's barely do, how many hours people play it, how its reviewers feel. Each case wears the hours its own page leads with.